Fixed shield crash and material coloring
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793938857e
commit
255a47f6da
7 changed files with 10 additions and 12 deletions
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@ -16,19 +16,10 @@ var turbo_enabled = false
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var alternative_movement = false
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var destination_angle : float
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var destination_difference : float
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var rdy = false
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func _ready():
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get_tree().create_timer(0.05).timeout.connect(is_rdy)
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func is_rdy():
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rdy = true
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hull = ship.hull
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func _physics_process(delta):
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if !rdy:
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return
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hull = ship.hull
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modulate = ship.material.get_shader_parameter('color')
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var turbo_input = Input.get_action_raw_strength("turbo")
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var acceleration_input = Input.get_axis("deccelerate", "accelerate") if ship is MainShip else 1.0
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var rotation_input = Input.get_axis("rotateleft","rotateright")
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