Color rework

This commit is contained in:
R34nd0 2024-01-14 14:42:23 +05:00
commit 2b527c9b2e
15 changed files with 73 additions and 16 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://14k35mkjwi5i"]
[gd_scene load_steps=31 format=3 uid="uid://14k35mkjwi5i"]
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
@ -7,7 +7,7 @@
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="7_wqq78"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="7_wqq78"]
[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="8_3swn8"]
[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
@ -141,6 +141,46 @@ shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdvxf"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j8bi2"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pbsyb"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2r73x"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
@ -224,20 +264,24 @@ position = Vector2(1212, 518)
script = ExtResource("7_w8i61")
[node name="Base" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_bdvxf")
position = Vector2(-434, -343)
rotation = 0.660397
[node name="Base2" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_j8bi2")
position = Vector2(429, -368)
rotation = 2.41284
type = 1
[node name="Base3" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_pbsyb")
position = Vector2(-428, 418)
rotation = -0.826175
type = 3
[node name="Base4" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_2r73x")
position = Vector2(386, 432)
rotation = -2.31102
type = 2