Color rework
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parent
0dd3628ce1
commit
2b527c9b2e
15 changed files with 73 additions and 16 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://14k35mkjwi5i"]
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[gd_scene load_steps=31 format=3 uid="uid://14k35mkjwi5i"]
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[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
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[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
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@ -7,7 +7,7 @@
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[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
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[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
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[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
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[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="7_wqq78"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="7_wqq78"]
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[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="8_3swn8"]
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
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@ -141,6 +141,46 @@ shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 5.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdvxf"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_j8bi2"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pbsyb"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2r73x"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("7_wqq78")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
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@ -224,20 +264,24 @@ position = Vector2(1212, 518)
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script = ExtResource("7_w8i61")
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[node name="Base" parent="Bases" instance=ExtResource("5_bjt5p")]
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material = SubResource("ShaderMaterial_bdvxf")
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position = Vector2(-434, -343)
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rotation = 0.660397
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[node name="Base2" parent="Bases" instance=ExtResource("5_bjt5p")]
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material = SubResource("ShaderMaterial_j8bi2")
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position = Vector2(429, -368)
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rotation = 2.41284
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type = 1
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[node name="Base3" parent="Bases" instance=ExtResource("5_bjt5p")]
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material = SubResource("ShaderMaterial_pbsyb")
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position = Vector2(-428, 418)
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rotation = -0.826175
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type = 3
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[node name="Base4" parent="Bases" instance=ExtResource("5_bjt5p")]
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material = SubResource("ShaderMaterial_2r73x")
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position = Vector2(386, 432)
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rotation = -2.31102
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type = 2
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