Color rework
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parent
0dd3628ce1
commit
2b527c9b2e
15 changed files with 73 additions and 16 deletions
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@ -1,13 +1,13 @@
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cw0827vwv7pc1"]
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[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_qsjai"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="1_qsjai"]
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[resource]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("1_qsjai")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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@ -29,7 +29,10 @@ void vertex()
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}
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void fragment() {
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for (int i = 0; i < wave_centers.length(); i++)
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// Set faction color
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COLOR = texture(TEXTURE,UV) * vec4(color,1.0);
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/*for (int i = 0; i < wave_centers.length(); i++)
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{
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float wave_distance = wave_distances[i];
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float normalized_distance = wave_distance/max_distance;
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@ -46,5 +49,5 @@ void fragment() {
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COLOR.rgb = mix(COLOR.rgb,vec3(bublic*color),1.0-normalized_distance);
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}
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}*/
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}
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