Color rework
This commit is contained in:
parent
0dd3628ce1
commit
2b527c9b2e
15 changed files with 73 additions and 16 deletions
|
|
@ -1,6 +1,7 @@
|
||||||
[gd_scene load_steps=7 format=3 uid="uid://dbtrc26016xov"]
|
[gd_scene load_steps=8 format=3 uid="uid://dbtrc26016xov"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/objects/Base.gd" id="1_bmrsb"]
|
[ext_resource type="Script" path="res://scripts/objects/Base.gd" id="1_bmrsb"]
|
||||||
|
[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/ship_material.tres" id="1_uy68o"]
|
||||||
[ext_resource type="Texture2D" uid="uid://deabc107bimdb" path="res://sprites/space station 1.png" id="2_tvpq1"]
|
[ext_resource type="Texture2D" uid="uid://deabc107bimdb" path="res://sprites/space station 1.png" id="2_tvpq1"]
|
||||||
[ext_resource type="Script" path="res://scripts/misc/BaseCollider.gd" id="3_vluwu"]
|
[ext_resource type="Script" path="res://scripts/misc/BaseCollider.gd" id="3_vluwu"]
|
||||||
[ext_resource type="Script" path="res://scripts/misc/BaseMenuOpen.gd" id="4_ftno6"]
|
[ext_resource type="Script" path="res://scripts/misc/BaseMenuOpen.gd" id="4_ftno6"]
|
||||||
|
|
@ -9,9 +10,11 @@
|
||||||
|
|
||||||
[node name="Base" type="Node2D"]
|
[node name="Base" type="Node2D"]
|
||||||
process_mode = 1
|
process_mode = 1
|
||||||
|
material = ExtResource("1_uy68o")
|
||||||
script = ExtResource("1_bmrsb")
|
script = ExtResource("1_bmrsb")
|
||||||
|
|
||||||
[node name="Sprite" type="Sprite2D" parent="."]
|
[node name="Sprite" type="Sprite2D" parent="."]
|
||||||
|
use_parent_material = true
|
||||||
rotation = -1.5708
|
rotation = -1.5708
|
||||||
texture = ExtResource("2_tvpq1")
|
texture = ExtResource("2_tvpq1")
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=14 format=3 uid="uid://ccrs28h3b2tfy"]
|
[gd_scene load_steps=14 format=3 uid="uid://ccrs28h3b2tfy"]
|
||||||
|
|
||||||
[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/shield_material.tres" id="1_3gt13"]
|
[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/ship_material.tres" id="1_6fqoi"]
|
||||||
[ext_resource type="Script" path="res://scripts/objects/MainShip.gd" id="1_h7kne"]
|
[ext_resource type="Script" path="res://scripts/objects/MainShip.gd" id="1_h7kne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
|
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
|
||||||
[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="3_upe7o"]
|
[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="3_upe7o"]
|
||||||
|
|
@ -18,7 +18,7 @@ font_size = 48
|
||||||
|
|
||||||
[node name="MainShip" type="CharacterBody2D"]
|
[node name="MainShip" type="CharacterBody2D"]
|
||||||
process_mode = 1
|
process_mode = 1
|
||||||
material = ExtResource("1_3gt13")
|
material = ExtResource("1_6fqoi")
|
||||||
collision_mask = 3
|
collision_mask = 3
|
||||||
script = ExtResource("1_h7kne")
|
script = ExtResource("1_h7kne")
|
||||||
metadata/_edit_horizontal_guides_ = []
|
metadata/_edit_horizontal_guides_ = []
|
||||||
|
|
@ -28,10 +28,12 @@ metadata/_edit_horizontal_guides_ = []
|
||||||
[node name="Engine" parent="." instance=ExtResource("3_upe7o")]
|
[node name="Engine" parent="." instance=ExtResource("3_upe7o")]
|
||||||
|
|
||||||
[node name="PrimaryWeapon" type="Node2D" parent="."]
|
[node name="PrimaryWeapon" type="Node2D" parent="."]
|
||||||
|
use_parent_material = true
|
||||||
|
|
||||||
[node name="SingleLaser" parent="PrimaryWeapon" instance=ExtResource("4_s724s")]
|
[node name="SingleLaser" parent="PrimaryWeapon" instance=ExtResource("4_s724s")]
|
||||||
|
|
||||||
[node name="SecondaryWeapon" type="Node2D" parent="."]
|
[node name="SecondaryWeapon" type="Node2D" parent="."]
|
||||||
|
use_parent_material = true
|
||||||
|
|
||||||
[node name="SingleLaser" parent="SecondaryWeapon" instance=ExtResource("4_s724s")]
|
[node name="SingleLaser" parent="SecondaryWeapon" instance=ExtResource("4_s724s")]
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=27 format=3 uid="uid://14k35mkjwi5i"]
|
[gd_scene load_steps=31 format=3 uid="uid://14k35mkjwi5i"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
|
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
|
||||||
[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
|
[ext_resource type="Script" path="res://scripts/Space.gd" id="1_ppaw3"]
|
||||||
|
|
@ -7,7 +7,7 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
|
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
|
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]
|
||||||
[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
|
[ext_resource type="Script" path="res://scripts/misc/FactionRecoloring.gd" id="7_w8i61"]
|
||||||
[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="7_wqq78"]
|
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="7_wqq78"]
|
||||||
[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="8_3swn8"]
|
[ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="8_3swn8"]
|
||||||
[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
|
[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
|
||||||
|
|
||||||
|
|
@ -141,6 +141,46 @@ shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
shader_parameter/max_distance = 20.0
|
shader_parameter/max_distance = 20.0
|
||||||
shader_parameter/bublic_size = 5.0
|
shader_parameter/bublic_size = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdvxf"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
resource_name = "Shield Material"
|
||||||
|
shader = ExtResource("7_wqq78")
|
||||||
|
shader_parameter/wave_centers = PackedVector2Array()
|
||||||
|
shader_parameter/wave_distances = PackedFloat32Array(-1)
|
||||||
|
shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
|
shader_parameter/max_distance = 20.0
|
||||||
|
shader_parameter/bublic_size = 20.0
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j8bi2"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
resource_name = "Shield Material"
|
||||||
|
shader = ExtResource("7_wqq78")
|
||||||
|
shader_parameter/wave_centers = PackedVector2Array()
|
||||||
|
shader_parameter/wave_distances = PackedFloat32Array(-1)
|
||||||
|
shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
|
shader_parameter/max_distance = 20.0
|
||||||
|
shader_parameter/bublic_size = 20.0
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pbsyb"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
resource_name = "Shield Material"
|
||||||
|
shader = ExtResource("7_wqq78")
|
||||||
|
shader_parameter/wave_centers = PackedVector2Array()
|
||||||
|
shader_parameter/wave_distances = PackedFloat32Array(-1)
|
||||||
|
shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
|
shader_parameter/max_distance = 20.0
|
||||||
|
shader_parameter/bublic_size = 20.0
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2r73x"]
|
||||||
|
resource_local_to_scene = true
|
||||||
|
resource_name = "Shield Material"
|
||||||
|
shader = ExtResource("7_wqq78")
|
||||||
|
shader_parameter/wave_centers = PackedVector2Array()
|
||||||
|
shader_parameter/wave_distances = PackedFloat32Array(-1)
|
||||||
|
shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
|
shader_parameter/max_distance = 20.0
|
||||||
|
shader_parameter/bublic_size = 20.0
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
|
||||||
|
|
||||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
|
||||||
|
|
@ -224,20 +264,24 @@ position = Vector2(1212, 518)
|
||||||
script = ExtResource("7_w8i61")
|
script = ExtResource("7_w8i61")
|
||||||
|
|
||||||
[node name="Base" parent="Bases" instance=ExtResource("5_bjt5p")]
|
[node name="Base" parent="Bases" instance=ExtResource("5_bjt5p")]
|
||||||
|
material = SubResource("ShaderMaterial_bdvxf")
|
||||||
position = Vector2(-434, -343)
|
position = Vector2(-434, -343)
|
||||||
rotation = 0.660397
|
rotation = 0.660397
|
||||||
|
|
||||||
[node name="Base2" parent="Bases" instance=ExtResource("5_bjt5p")]
|
[node name="Base2" parent="Bases" instance=ExtResource("5_bjt5p")]
|
||||||
|
material = SubResource("ShaderMaterial_j8bi2")
|
||||||
position = Vector2(429, -368)
|
position = Vector2(429, -368)
|
||||||
rotation = 2.41284
|
rotation = 2.41284
|
||||||
type = 1
|
type = 1
|
||||||
|
|
||||||
[node name="Base3" parent="Bases" instance=ExtResource("5_bjt5p")]
|
[node name="Base3" parent="Bases" instance=ExtResource("5_bjt5p")]
|
||||||
|
material = SubResource("ShaderMaterial_pbsyb")
|
||||||
position = Vector2(-428, 418)
|
position = Vector2(-428, 418)
|
||||||
rotation = -0.826175
|
rotation = -0.826175
|
||||||
type = 3
|
type = 3
|
||||||
|
|
||||||
[node name="Base4" parent="Bases" instance=ExtResource("5_bjt5p")]
|
[node name="Base4" parent="Bases" instance=ExtResource("5_bjt5p")]
|
||||||
|
material = SubResource("ShaderMaterial_2r73x")
|
||||||
position = Vector2(386, 432)
|
position = Vector2(386, 432)
|
||||||
rotation = -2.31102
|
rotation = -2.31102
|
||||||
type = 2
|
type = 2
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,7 @@ scale_max = 1.5
|
||||||
scale_curve = SubResource("CurveTexture_ot3qw")
|
scale_curve = SubResource("CurveTexture_ot3qw")
|
||||||
|
|
||||||
[node name="Engine" type="Node2D"]
|
[node name="Engine" type="Node2D"]
|
||||||
|
use_parent_material = true
|
||||||
script = ExtResource("1_jvcps")
|
script = ExtResource("1_jvcps")
|
||||||
rotation_speed = 120
|
rotation_speed = 120
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,10 +4,12 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_tvpkh"]
|
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_tvpkh"]
|
||||||
|
|
||||||
[node name="Hull" type="Node2D"]
|
[node name="Hull" type="Node2D"]
|
||||||
|
use_parent_material = true
|
||||||
script = ExtResource("1_em4j0")
|
script = ExtResource("1_em4j0")
|
||||||
max_fuel = 6000
|
max_fuel = 6000
|
||||||
|
|
||||||
[node name="HullSprite" type="Sprite2D" parent="."]
|
[node name="HullSprite" type="Sprite2D" parent="."]
|
||||||
z_index = -1
|
z_index = -1
|
||||||
|
use_parent_material = true
|
||||||
position = Vector2(16, 0)
|
position = Vector2(16, 0)
|
||||||
texture = ExtResource("2_tvpkh")
|
texture = ExtResource("2_tvpkh")
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=11 format=3 uid="uid://523dme3h6d6c"]
|
[gd_scene load_steps=11 format=3 uid="uid://523dme3h6d6c"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_0qs3p"]
|
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="1_0qs3p"]
|
||||||
[ext_resource type="Script" path="res://scripts/objects/npcship.gd" id="1_wioir"]
|
[ext_resource type="Script" path="res://scripts/objects/npcship.gd" id="1_wioir"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
|
[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
|
[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
|
||||||
|
|
|
||||||
|
|
@ -5,6 +5,7 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
|
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
|
||||||
|
|
||||||
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
|
||||||
|
use_parent_material = true
|
||||||
position = Vector2(8, 0)
|
position = Vector2(8, 0)
|
||||||
script = ExtResource("1_dwcuc")
|
script = ExtResource("1_dwcuc")
|
||||||
projectile = ExtResource("2_eiesu")
|
projectile = ExtResource("2_eiesu")
|
||||||
|
|
@ -18,6 +19,7 @@ wait_time = 0.25
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
[node name="SpawnerSprite" type="Sprite2D" parent="."]
|
[node name="SpawnerSprite" type="Sprite2D" parent="."]
|
||||||
|
use_parent_material = true
|
||||||
texture = ExtResource("3_n1sx7")
|
texture = ExtResource("3_n1sx7")
|
||||||
|
|
||||||
[node name="Spawner" type="Node2D" parent="."]
|
[node name="Spawner" type="Node2D" parent="."]
|
||||||
|
|
|
||||||
|
|
@ -92,7 +92,7 @@ func recolor():
|
||||||
color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
color_base = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
||||||
color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
color_enemy = Color.from_hsv(randf(), randf_range(0.8, 1), randf_range(0.8, 1))
|
||||||
color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.06, 0.08))
|
color_background = Color.from_hsv(randf(), randf_range(0.1765, 1), randf_range(0.06, 0.08))
|
||||||
ship.modulate = color_player
|
ship.material.set_shader_parameter('color',color_player)
|
||||||
bases.modulate = color_base
|
bases.modulate = color_base
|
||||||
enemy_faction.modulate = color_enemy
|
enemy_faction.modulate = color_enemy
|
||||||
enemy_faction.changeitemscolor()
|
enemy_faction.changeitemscolor()
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ func changeitemscolor():
|
||||||
var items = get_children()
|
var items = get_children()
|
||||||
var ship = get_tree().current_scene.ship
|
var ship = get_tree().current_scene.ship
|
||||||
for item in items:
|
for item in items:
|
||||||
item.modulate = modulate
|
#item.modulate = modulate
|
||||||
if item.material:
|
if item.material:
|
||||||
item.material.set_shader_parameter("color",modulate)
|
item.material.set_shader_parameter("color",modulate)
|
||||||
if faction:
|
if faction:
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@ func _process(_delta):
|
||||||
if hull.hp < 0: destroy()
|
if hull.hp < 0: destroy()
|
||||||
|
|
||||||
func changeinterfacecolor():
|
func changeinterfacecolor():
|
||||||
$GUI/Interface.modulate = modulate
|
$GUI/Interface.modulate = material.get_shader_parameter('color')
|
||||||
|
|
||||||
func destroy():
|
func destroy():
|
||||||
hull.hp = hull.max_hp
|
hull.hp = hull.max_hp
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ extends Control
|
||||||
var markers = []
|
var markers = []
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
$Sprite.self_modulate = ship.modulate
|
$Sprite.self_modulate = ship.material.get_shader_parameter('color')
|
||||||
|
|
||||||
func add_marker(target : Node, type : String):
|
func add_marker(target : Node, type : String):
|
||||||
var marker_inst = marker.instantiate()
|
var marker_inst = marker.instantiate()
|
||||||
|
|
|
||||||
|
|
@ -22,4 +22,4 @@ func _process(_delta):
|
||||||
rotation = ship.global_position.angle_to_point(target.global_position)
|
rotation = ship.global_position.angle_to_point(target.global_position)
|
||||||
var sp_scale = 1024 / clamp(ship.global_position.distance_to(target.global_position), 512, 2048)
|
var sp_scale = 1024 / clamp(ship.global_position.distance_to(target.global_position), 512, 2048)
|
||||||
marker.scale = Vector2(sp_scale, sp_scale)
|
marker.scale = Vector2(sp_scale, sp_scale)
|
||||||
modulate = target.modulate
|
modulate = target.material.get_shader_parameter("color")
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cw0827vwv7pc1"]
|
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cw0827vwv7pc1"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_qsjai"]
|
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="1_qsjai"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
resource_name = "Shield Material"
|
resource_name = "Shield Material"
|
||||||
shader = ExtResource("1_qsjai")
|
shader = ExtResource("1_qsjai")
|
||||||
shader_parameter/wave_centers = PackedVector2Array()
|
shader_parameter/wave_centers = PackedVector2Array()
|
||||||
shader_parameter/wave_distances = PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
shader_parameter/wave_distances = PackedFloat32Array(-1)
|
||||||
shader_parameter/color = Color(1, 0, 0, 1)
|
shader_parameter/color = Color(1, 0, 0, 1)
|
||||||
shader_parameter/max_distance = 20.0
|
shader_parameter/max_distance = 20.0
|
||||||
shader_parameter/bublic_size = 20.0
|
shader_parameter/bublic_size = 20.0
|
||||||
|
|
@ -29,7 +29,10 @@ void vertex()
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
for (int i = 0; i < wave_centers.length(); i++)
|
// Set faction color
|
||||||
|
COLOR = texture(TEXTURE,UV) * vec4(color,1.0);
|
||||||
|
|
||||||
|
/*for (int i = 0; i < wave_centers.length(); i++)
|
||||||
{
|
{
|
||||||
float wave_distance = wave_distances[i];
|
float wave_distance = wave_distances[i];
|
||||||
float normalized_distance = wave_distance/max_distance;
|
float normalized_distance = wave_distance/max_distance;
|
||||||
|
|
@ -46,5 +49,5 @@ void fragment() {
|
||||||
|
|
||||||
COLOR.rgb = mix(COLOR.rgb,vec3(bublic*color),1.0-normalized_distance);
|
COLOR.rgb = mix(COLOR.rgb,vec3(bublic*color),1.0-normalized_distance);
|
||||||
|
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
[gd_scene load_steps=6 format=3 uid="uid://dhh12jepm10m7"]
|
[gd_scene load_steps=6 format=3 uid="uid://dhh12jepm10m7"]
|
||||||
|
|
||||||
[ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_0kl5j"]
|
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="1_0kl5j"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_bxhdx"]
|
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_bxhdx"]
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j0js1"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j0js1"]
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue