Quests system + Elimination quest

This commit is contained in:
gotfishmakesticks 2023-11-16 10:43:32 +03:00
commit 2bca6b2fe5
6 changed files with 92 additions and 0 deletions

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@ -14,6 +14,19 @@ class_name MainShip
var allow_shooting = true
var faction = "player"
var money : float = 1000
var quest : Quest = Quest.new()
signal destroyed
func _ready():
quest.quest_added.connect(add_quest)
quest.quest_ended.connect(kill_quest)
quest.quest_failed.connect(kill_quest)
destroyed.connect(quest._restriction_no_deaths)
secondary_slot.add_child(Game.get_weapon("SingleRocketMk1").instantiate())
quest.create(Quest.TYPE.ELIMINATION, 1, 100)
func _process(_delta):
if hull.hp < 0: destroy()
@ -27,3 +40,24 @@ func destroy():
global_position = Vector2.ZERO
engine.speed = 0
engine.turbo_enabled = false
destroyed.emit()
func add_quest(quest : Quest):
if quest.restrictions.has(Quest.RESTRICTIONS.TIMER):
get_tree().create_timer(quest.data['timer']).timeout.connect(timer_failed)
func kill_quest(success : bool):
if success:
money += quest.reward_money
quest.new = true
func timer_failed():
if quest.new:
return
kill_quest(false)
func enemy_destroyed(enemy):
if quest.new:
return
if quest.type == quest.TYPE.ELIMINATION:
quest.do_progress()