Added trading system and cargo saving
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19 changed files with 301 additions and 12 deletions
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@ -44,12 +44,14 @@ func update_prices():
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buy_prices = []
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var price : float
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for item in want_to_sell:
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price = randi_range(item.min_price * 100, item.max_price * 100) / 100
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if type != Game.BASE_TYPE.TRADING:
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price = randi_range(item.min_price, item.max_price * 100) / 100.0
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else:
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price = randi_range((item.max_price + item.min_price) / 2 * 100, item.max_price * 100) / 100.0
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sell_prices.append(price)
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for item in want_to_buy:
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if type != Game.BASE_TYPE.TRADING:
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price = randi_range((item.max_price + item.min_price) / 2 * 100, item.max_price * 100) / 100
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price = randi_range(item.min_price, item.max_price * 100) / 100.0
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else:
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price = randi_range(item.min_price * 100, (item.max_price + item.min_price) / 2 * 100) / 100
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price = randi_range(item.min_price * 100, (item.max_price + item.min_price) / 2 * 100) / 100.0
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buy_prices.append(price)
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print(sell_prices, buy_prices)
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