Added trading system and cargo saving
This commit is contained in:
parent
50be4a0bb2
commit
30e53f858f
19 changed files with 301 additions and 12 deletions
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@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="Item" load_steps=2 format=3 uid="uid://16xqvcrmuga6"]
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://16xqvcrmuga6"]
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[ext_resource type="Texture2D" uid="uid://daojdy0tpvsoh" path="res://sprites/items_icons/energy.png" id="1_1ocvl"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_wdaj0"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_wdaj0"]
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[resource]
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[resource]
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@ -9,4 +10,5 @@ description = ""
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min_price = 1.0
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min_price = 1.0
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max_price = 20.0
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max_price = 20.0
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weight = 1.0
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weight = 1.0
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icon = ExtResource("1_1ocvl")
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type = 0
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type = 0
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@ -1,6 +1,7 @@
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[gd_resource type="Resource" script_class="Item" load_steps=2 format=3 uid="uid://ca8cpmd1aluut"]
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://ca8cpmd1aluut"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_gmqal"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_gmqal"]
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[ext_resource type="Texture2D" uid="uid://w3aft10s2hxd" path="res://sprites/items_icons/food.png" id="1_w33w6"]
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[resource]
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[resource]
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script = ExtResource("1_gmqal")
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script = ExtResource("1_gmqal")
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@ -9,4 +10,5 @@ description = ""
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min_price = 10.0
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min_price = 10.0
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max_price = 100.0
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max_price = 100.0
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weight = 10.0
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weight = 10.0
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icon = ExtResource("1_w33w6")
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type = 0
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type = 0
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@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="Item" load_steps=2 format=3 uid="uid://dlnl6w416qylo"]
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://dlnl6w416qylo"]
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[ext_resource type="Texture2D" uid="uid://dlh6eyywjrsk4" path="res://sprites/items_icons/raw_materials.png" id="1_an4j4"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_l7wcw"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_l7wcw"]
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[resource]
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[resource]
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@ -9,4 +10,5 @@ description = ""
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min_price = 10.0
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min_price = 10.0
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max_price = 50.0
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max_price = 50.0
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weight = 5.0
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weight = 5.0
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icon = ExtResource("1_an4j4")
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type = 0
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type = 0
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@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="Item" load_steps=2 format=3 uid="uid://b4jy8uknltolk"]
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[gd_resource type="Resource" script_class="Item" load_steps=3 format=3 uid="uid://b4jy8uknltolk"]
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[ext_resource type="Texture2D" uid="uid://cova10yh1rlk1" path="res://sprites/items_icons/water.png" id="1_fv1u8"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_w7v0g"]
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[ext_resource type="Script" path="res://scripts/item.gd" id="1_w7v0g"]
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[resource]
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[resource]
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@ -9,4 +10,5 @@ description = ""
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min_price = 5.0
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min_price = 5.0
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max_price = 30.0
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max_price = 30.0
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weight = 10.0
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weight = 10.0
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icon = ExtResource("1_fv1u8")
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type = 0
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type = 0
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@ -1,5 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://bdwk0dqcx0xhp"]
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[gd_scene load_steps=5 format=3 uid="uid://bdwk0dqcx0xhp"]
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[ext_resource type="Script" path="res://scripts/menu/BaseMenu.gd" id="1_0wv8j"]
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[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_vb0tn"]
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[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_vb0tn"]
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[ext_resource type="Script" path="res://scripts/menu/CloseMenuButton.gd" id="2_ld3o5"]
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[ext_resource type="Script" path="res://scripts/menu/CloseMenuButton.gd" id="2_ld3o5"]
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[ext_resource type="Script" path="res://scripts/menu/OpenMenuButton.gd" id="3_63o1s"]
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[ext_resource type="Script" path="res://scripts/menu/OpenMenuButton.gd" id="3_63o1s"]
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@ -12,6 +13,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_0wv8j")
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[node name="MainMenu" type="NinePatchRect" parent="."]
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[node name="MainMenu" type="NinePatchRect" parent="."]
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layout_mode = 0
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layout_mode = 0
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@ -109,6 +111,50 @@ offset_bottom = 40.0
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text = "X"
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text = "X"
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script = ExtResource("2_ld3o5")
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script = ExtResource("2_ld3o5")
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[node name="SellList" type="ItemList" parent="TradingMenu"]
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layout_mode = 0
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offset_top = 64.0
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offset_right = 320.0
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offset_bottom = 512.0
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[node name="BuyList" type="ItemList" parent="TradingMenu"]
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offset_left = 320.0
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offset_top = 64.0
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offset_right = 640.0
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offset_bottom = 512.0
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[node name="SellInput" type="LineEdit" parent="TradingMenu"]
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layout_mode = 0
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offset_left = 1.0
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offset_top = 512.0
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offset_right = 160.0
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offset_bottom = 576.0
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placeholder_text = "Amount to buy"
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alignment = 1
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[node name="BuyInput" type="LineEdit" parent="TradingMenu"]
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offset_left = 320.0
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offset_top = 512.0
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offset_right = 480.0
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offset_bottom = 576.0
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placeholder_text = "Amount to sell"
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alignment = 1
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[node name="BuyButton" type="Button" parent="TradingMenu"]
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layout_mode = 0
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offset_left = 160.0
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offset_top = 512.0
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offset_right = 320.0
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offset_bottom = 576.0
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text = "Buy selected item"
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[node name="SellButton" type="Button" parent="TradingMenu"]
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offset_left = 480.0
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offset_top = 512.0
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offset_right = 639.0
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offset_bottom = 576.0
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text = "Sell selected item"
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[node name="QuestMenu" type="NinePatchRect" parent="."]
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[node name="QuestMenu" type="NinePatchRect" parent="."]
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visible = false
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visible = false
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layout_mode = 0
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layout_mode = 0
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@ -34,6 +34,7 @@ func _ready():
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ship.hull.hp = save['hp']
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ship.hull.hp = save['hp']
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ship.hull.fuel = save['fuel']
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ship.hull.fuel = save['fuel']
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ship.hull.ammunition = save['ammo']
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ship.hull.ammunition = save['ammo']
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ship.hull.cargo = save['cargo']
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if save.has('primaryweapon'):
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if save.has('primaryweapon'):
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for node in ship.primary_slot.get_children():
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for node in ship.primary_slot.get_children():
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node.queue_free()
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node.queue_free()
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@ -27,7 +27,8 @@ static func profile_save(scene : Node) -> void:
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"ammo" : scene.ship.hull.ammunition,
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"ammo" : scene.ship.hull.ammunition,
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"hp" : scene.ship.hull.hp,
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"hp" : scene.ship.hull.hp,
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"fuel" : scene.ship.hull.fuel,
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"fuel" : scene.ship.hull.fuel,
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"money" : scene.ship.money
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"money" : scene.ship.money,
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"cargo" : scene.ship.hull.cargo
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}
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}
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if scene.ship.primary_slot.get_child_count() > 0:
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if scene.ship.primary_slot.get_child_count() > 0:
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profile.profile_meta['game']['primaryweapon'] = scene.ship.primary_slot.get_child(0).id
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profile.profile_meta['game']['primaryweapon'] = scene.ship.primary_slot.get_child(0).id
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@ -8,5 +8,4 @@ class_name Item
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@export var max_price : float
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@export var max_price : float
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@export var weight : float
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@export var weight : float
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@export var icon : Texture
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@export var icon : Texture
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@export var image : Texture
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@export var type : Game.ITEM_TYPE
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@export var type : Game.ITEM_TYPE
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extends Control
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extends Control
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var base
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var base
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@onready var ship = get_tree().current_scene.ship
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@onready var sell_list = $TradingMenu/SellList
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@onready var buy_list = $TradingMenu/BuyList
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@onready var main_menu_header = $MainMenu/Header
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@onready var sell_input = $TradingMenu/SellInput
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@onready var buy_input = $TradingMenu/BuyInput
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@onready var sell_button = $TradingMenu/SellButton
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@onready var buy_button = $TradingMenu/BuyButton
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var base_types = ["Power Supply", "Mining", "Food Production", "Trading", "Modules"]
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func _ready():
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update_lists()
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main_menu_header.text = "{BaseType} Station".format({"BaseType" : base_types[base.type]})
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buy_button.button_up.connect(buy_item)
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sell_button.button_up.connect(sell_item)
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buy_input.text_changed.connect(buy_text_changed)
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sell_input.text_changed.connect(sell_text_changed)
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func update_lists():
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buy_list.clear()
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sell_list.clear()
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for i in range(len(base.want_to_buy)):
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var format = {
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"name" : base.want_to_buy[i].name,
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"price" : base.buy_prices[i]
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}
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var buy_text = "{name} -> {price} MU".format(format)
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buy_list.add_item(buy_text, base.want_to_buy[i].icon)
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for i in range(len(base.want_to_sell)):
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var format = {
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"name" : base.want_to_sell[i].name,
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"price" : base.sell_prices[i]
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}
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var sell_text = "{name} <- {price} MU".format(format)
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sell_list.add_item(sell_text, base.want_to_sell[i].icon)
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func buy_item():
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var amount = int(sell_input.text)
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amount = clamp(amount, 0, amount)
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if amount <= 0:
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sell_input.text = ""
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sell_input.placeholder_text = "Wrong amount!"
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return
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if len(sell_list.get_selected_items()) == 0:
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sell_input.text = ""
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sell_input.placeholder_text = "Item not chosen!"
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return
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var item_data = sell_list.get_item_text(sell_list.get_selected_items()[0]).split(" <- ")
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var price = float(item_data[1])
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var total_price = price * amount
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if total_price > ship.money:
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sell_input.text = ""
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sell_input.placeholder_text = "Insufficient funds!"
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return
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if ship.hull.cargo.has(item_data[0]):
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ship.hull.cargo[item_data[0]] += amount
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else:
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ship.hull.cargo[item_data[0]] = amount
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ship.money -= total_price
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print(ship.hull.cargo)
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func sell_item():
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if len(buy_list.get_selected_items()) == 0:
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buy_input.text = ""
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buy_input.placeholder_text = "Item not chosen!"
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return
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var item_data = buy_list.get_item_text(buy_list.get_selected_items()[0]).split(" -> ")
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if !ship.hull.cargo.has(item_data[0]):
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buy_input.text = ""
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buy_input.placeholder_text = "No such item in cargo!"
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return
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var price = float(item_data[1])
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var amount = int(buy_input.text)
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var total_price = price * amount
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amount = clamp(amount, 0, amount)
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if amount <= 0:
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buy_input.text = ""
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buy_input.placeholder_text = "Wrong amount!"
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return
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if amount > ship.hull.cargo[item_data[0]]:
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buy_input.text = ""
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buy_input.placeholder_text = "Can't sell more than have!"
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return
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ship.hull.cargo[item_data[0]] -= amount
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ship.money += total_price
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print(ship.hull.cargo)
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func buy_text_changed(_new_text):
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buy_input.placeholder_text = "Amount to sell"
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func sell_text_changed(_new_text):
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sell_input.placeholder_text = "Amount to buy"
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@ -13,11 +13,13 @@ func _on_body_entered(body):
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if body is MainShip:
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if body is MainShip:
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body.allow_shooting = false
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body.allow_shooting = false
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menu_inst = menu.instantiate()
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menu_inst = menu.instantiate()
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body.find_child("GUI").add_child(menu_inst)
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menu_inst.modulate = get_parent().modulate
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menu_inst.modulate = get_parent().modulate
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menu_inst.base = get_parent()
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menu_inst.base = get_parent()
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body.find_child("GUI").add_child(menu_inst)
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body.minimap.visible = false
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func _on_body_exited(body):
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func _on_body_exited(body):
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if body is MainShip:
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if body is MainShip:
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body.allow_shooting = true
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body.allow_shooting = true
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body.minimap.visible = true
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menu_inst.queue_free()
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menu_inst.queue_free()
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@ -44,12 +44,14 @@ func update_prices():
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buy_prices = []
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buy_prices = []
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var price : float
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var price : float
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for item in want_to_sell:
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for item in want_to_sell:
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price = randi_range(item.min_price * 100, item.max_price * 100) / 100
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if type != Game.BASE_TYPE.TRADING:
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price = randi_range(item.min_price, item.max_price * 100) / 100.0
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else:
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price = randi_range((item.max_price + item.min_price) / 2 * 100, item.max_price * 100) / 100.0
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sell_prices.append(price)
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sell_prices.append(price)
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for item in want_to_buy:
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for item in want_to_buy:
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if type != Game.BASE_TYPE.TRADING:
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if type != Game.BASE_TYPE.TRADING:
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price = randi_range((item.max_price + item.min_price) / 2 * 100, item.max_price * 100) / 100
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price = randi_range(item.min_price, item.max_price * 100) / 100.0
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else:
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else:
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price = randi_range(item.min_price * 100, (item.max_price + item.min_price) / 2 * 100) / 100
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price = randi_range(item.min_price * 100, (item.max_price + item.min_price) / 2 * 100) / 100.0
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buy_prices.append(price)
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buy_prices.append(price)
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print(sell_prices, buy_prices)
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BIN
sprites/items_icons/energy.png
Normal file
BIN
sprites/items_icons/energy.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 254 B |
34
sprites/items_icons/energy.png.import
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34
sprites/items_icons/energy.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://daojdy0tpvsoh"
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path="res://.godot/imported/energy.png-56852b83575bd48e69877e4e7f810483.ctex"
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metadata={
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"vram_texture": false
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}
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||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/items_icons/energy.png"
|
||||||
|
dest_files=["res://.godot/imported/energy.png-56852b83575bd48e69877e4e7f810483.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
sprites/items_icons/food.png
Normal file
BIN
sprites/items_icons/food.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 260 B |
34
sprites/items_icons/food.png.import
Normal file
34
sprites/items_icons/food.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://w3aft10s2hxd"
|
||||||
|
path="res://.godot/imported/food.png-d786f9d11f7b590dd57cbb0e0eba166e.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/items_icons/food.png"
|
||||||
|
dest_files=["res://.godot/imported/food.png-d786f9d11f7b590dd57cbb0e0eba166e.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
sprites/items_icons/raw_materials.png
Normal file
BIN
sprites/items_icons/raw_materials.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 311 B |
34
sprites/items_icons/raw_materials.png.import
Normal file
34
sprites/items_icons/raw_materials.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dlh6eyywjrsk4"
|
||||||
|
path="res://.godot/imported/raw_materials.png-17c645253a86197988c3802ae3935bdc.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/items_icons/raw_materials.png"
|
||||||
|
dest_files=["res://.godot/imported/raw_materials.png-17c645253a86197988c3802ae3935bdc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
sprites/items_icons/water.png
Normal file
BIN
sprites/items_icons/water.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 243 B |
34
sprites/items_icons/water.png.import
Normal file
34
sprites/items_icons/water.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cova10yh1rlk1"
|
||||||
|
path="res://.godot/imported/water.png-c8b3df05b2aab92358df5a49fb5a60ba.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/items_icons/water.png"
|
||||||
|
dest_files=["res://.godot/imported/water.png-c8b3df05b2aab92358df5a49fb5a60ba.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Add table
Add a link
Reference in a new issue