Rewriting star system complete

This commit is contained in:
2ndbeam 2024-04-30 20:08:07 +03:00
commit 350b9853f2
13 changed files with 118 additions and 70 deletions

View file

@ -0,0 +1,49 @@
[gd_scene load_steps=3 format=3 uid="uid://c7is7y341f6wa"]
[sub_resource type="Theme" id="Theme_d8vjy"]
default_font_size = 48
[sub_resource type="GDScript" id="GDScript_6uw1d"]
resource_name = "pause_controller"
script/source = "extends Control
# TODO: implement save
## Resumes game
func _on_resume_button_up():
get_tree().current_scene.unpause()
## Saves profile and exits game
func _on_exit_button_up():
get_tree().current_scene.unpause()
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
#Game.profile_save(get_tree().current_scene)
"
[node name="PauseController" type="Control"]
process_mode = 2
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = SubResource("Theme_d8vjy")
script = SubResource("GDScript_6uw1d")
[node name="Resume" type="Button" parent="."]
layout_mode = 0
offset_left = 444.0
offset_top = 254.0
offset_right = 779.0
offset_bottom = 329.0
text = "Resume game"
[node name="Exit" type="Button" parent="."]
layout_mode = 0
offset_left = 449.0
offset_top = 357.0
offset_right = 763.0
offset_bottom = 432.0
text = "Save and exit"
[connection signal="button_up" from="Resume" to="." method="_on_resume_button_up"]
[connection signal="button_up" from="Exit" to="." method="_on_exit_button_up"]

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
[node name="StarSystem" instance=ExtResource("1_2ai1l")]
width = 16384
height = 16384
[node name="Stars" parent="." index="0"]
scroll_offset = Vector2(681.667, 317.783)
stars_amount = 4000
[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
tracked_node = NodePath("../../PlayerShip")
color_background = Color(0.276474, 0.0962249, 0.200656, 1)
[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
process_mode = 0
position = Vector2(19, 10)

View file

@ -1,24 +1,28 @@
[gd_scene load_steps=6 format=3 uid="uid://bsnrcw64qr2hr"]
[gd_scene load_steps=7 format=3 uid="uid://bsnrcw64qr2hr"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/StarsController.tscn" id="2_iqrn0"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_h5cm3"]
[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[node name="StarSystem" type="Node"]
process_mode = 3
script = ExtResource("1_xx8w2")
width = 1280
height = 720
[node name="Stars" parent="." instance=ExtResource("2_iqrn0")]
[node name="ProjectileContainer" type="Node" parent="."]
process_mode = 1
script = ExtResource("3_h5cm3")
[node name="Background" type="CanvasLayer" parent="."]
process_mode = 1
layer = -10
[node name="Nebula" type="ColorRect" parent="Background"]
z_index = -100
material = ExtResource("4_o0ld7")
anchors_preset = 15
anchor_right = 1.0
@ -27,3 +31,6 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("5_la84n")
color_background = Color(0.36, 0.18612, 0.1116, 1)
[node name="PauseController" parent="." instance=ExtResource("6_61vq5")]
visible = false