Rewriting star system complete

This commit is contained in:
2ndbeam 2024-04-30 20:08:07 +03:00
commit 350b9853f2
13 changed files with 118 additions and 70 deletions

View file

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://scripts/menu/MainMenu.gd" id="1_2wax0"] [ext_resource type="Script" path="res://scripts/menu/MainMenu.gd" id="1_2wax0"]
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://shaders/testicles.tres" id="1_on8wy"] [ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://shaders/testicles.tres" id="1_on8wy"]
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="2_7racd"] [ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="2_7racd"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/StarsController.tscn" id="4_g7254"] [ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="4_g7254"]
[ext_resource type="Script" path="res://scripts/menu/MainMenuButton.gd" id="5_q6x10"] [ext_resource type="Script" path="res://scripts/menu/MainMenuButton.gd" id="5_q6x10"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rtgkw"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_rtgkw"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://dok3i8u5t1ka4"] [gd_scene load_steps=10 format=3 uid="uid://dok3i8u5t1ka4"]
[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"] [ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"] [ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
@ -58,26 +58,6 @@ func _process(_delta):
text = unformatted_text.format([ship.shield.capacity, ship.shield.max_capacity]) text = unformatted_text.format([ship.shield.capacity, ship.shield.max_capacity])
" "
[sub_resource type="Theme" id="Theme_d8vjy"]
default_font_size = 48
[sub_resource type="GDScript" id="GDScript_6uw1d"]
resource_name = "pause_controller"
script/source = "extends Control
# TODO: implement save
## Resumes game
func _on_resume_button_up():
get_tree().current_scene.unpause()
## Saves profile and exits game
func _on_exit_button_up():
get_tree().current_scene.unpause()
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
#Game.profile_save(get_tree().current_scene)
"
[node name="PlayerShip" instance=ExtResource("1_6x7bu")] [node name="PlayerShip" instance=ExtResource("1_6x7bu")]
script = ExtResource("2_oqdd7") script = ExtResource("2_oqdd7")
@ -121,36 +101,8 @@ offset_bottom = 661.0
text = "Shield: {0} / {1} units" text = "Shield: {0} / {1} units"
script = SubResource("GDScript_q1sx2") script = SubResource("GDScript_q1sx2")
[node name="PauseController" type="Control" parent="ColorableGUI" index="4"]
process_mode = 2
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = SubResource("Theme_d8vjy")
script = SubResource("GDScript_6uw1d")
[node name="Resume" type="Button" parent="ColorableGUI/PauseController" index="0"]
layout_mode = 0
offset_left = 444.0
offset_top = 254.0
offset_right = 779.0
offset_bottom = 329.0
text = "Resume game"
[node name="Exit" type="Button" parent="ColorableGUI/PauseController" index="1"]
layout_mode = 0
offset_left = 449.0
offset_top = 357.0
offset_right = 763.0
offset_bottom = 432.0
text = "Save and exit"
[node name="NonColorableGUI" type="CanvasLayer" parent="." index="6"] [node name="NonColorableGUI" type="CanvasLayer" parent="." index="6"]
[node name="Camera" type="Camera2D" parent="." index="7"] [node name="Camera" type="Camera2D" parent="." index="7"]
zoom = Vector2(0.5, 0.5) zoom = Vector2(0.5, 0.5)
script = ExtResource("5_rclap") script = ExtResource("5_rclap")
[connection signal="button_up" from="ColorableGUI/PauseController/Resume" to="ColorableGUI/PauseController" method="_on_resume_button_up"]
[connection signal="button_up" from="ColorableGUI/PauseController/Exit" to="ColorableGUI/PauseController" method="_on_exit_button_up"]

View file

@ -7,6 +7,7 @@
[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="5_ooyny"] [ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="5_ooyny"]
[node name="Ship" type="Node2D"] [node name="Ship" type="Node2D"]
process_mode = 1
script = ExtResource("2_n14ml") script = ExtResource("2_n14ml")
[node name="HullHolder" type="Node" parent="."] [node name="HullHolder" type="Node" parent="."]

View file

@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"] [ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
[ext_resource type="Script" path="res://scripts/Spaceold.gd" id="1_ppaw3"] [ext_resource type="Script" path="res://scripts/Spaceold.gd" id="1_ppaw3"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/StarsController.tscn" id="3_jbyyq"] [ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="3_jbyyq"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="4_dtv2c"] [ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="4_dtv2c"]
[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"] [ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
[ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"] [ext_resource type="PackedScene" uid="uid://523dme3h6d6c" path="res://scenes/npcships/NPCShipDefault.tscn" id="6_67746"]

View file

@ -0,0 +1,49 @@
[gd_scene load_steps=3 format=3 uid="uid://c7is7y341f6wa"]
[sub_resource type="Theme" id="Theme_d8vjy"]
default_font_size = 48
[sub_resource type="GDScript" id="GDScript_6uw1d"]
resource_name = "pause_controller"
script/source = "extends Control
# TODO: implement save
## Resumes game
func _on_resume_button_up():
get_tree().current_scene.unpause()
## Saves profile and exits game
func _on_exit_button_up():
get_tree().current_scene.unpause()
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
#Game.profile_save(get_tree().current_scene)
"
[node name="PauseController" type="Control"]
process_mode = 2
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
theme = SubResource("Theme_d8vjy")
script = SubResource("GDScript_6uw1d")
[node name="Resume" type="Button" parent="."]
layout_mode = 0
offset_left = 444.0
offset_top = 254.0
offset_right = 779.0
offset_bottom = 329.0
text = "Resume game"
[node name="Exit" type="Button" parent="."]
layout_mode = 0
offset_left = 449.0
offset_top = 357.0
offset_right = 763.0
offset_bottom = 432.0
text = "Save and exit"
[connection signal="button_up" from="Resume" to="." method="_on_resume_button_up"]
[connection signal="button_up" from="Exit" to="." method="_on_exit_button_up"]

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
[node name="StarSystem" instance=ExtResource("1_2ai1l")]
width = 16384
height = 16384
[node name="Stars" parent="." index="0"]
scroll_offset = Vector2(681.667, 317.783)
stars_amount = 4000
[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
tracked_node = NodePath("../../PlayerShip")
color_background = Color(0.276474, 0.0962249, 0.200656, 1)
[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
process_mode = 0
position = Vector2(19, 10)

View file

@ -1,24 +1,28 @@
[gd_scene load_steps=6 format=3 uid="uid://bsnrcw64qr2hr"] [gd_scene load_steps=7 format=3 uid="uid://bsnrcw64qr2hr"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"] [ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/StarsController.tscn" id="2_iqrn0"] [ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_h5cm3"] [ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_h5cm3"]
[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"] [ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"] [ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[node name="StarSystem" type="Node"] [node name="StarSystem" type="Node"]
process_mode = 3
script = ExtResource("1_xx8w2") script = ExtResource("1_xx8w2")
width = 1280
height = 720
[node name="Stars" parent="." instance=ExtResource("2_iqrn0")] [node name="Stars" parent="." instance=ExtResource("2_iqrn0")]
[node name="ProjectileContainer" type="Node" parent="."] [node name="ProjectileContainer" type="Node" parent="."]
process_mode = 1
script = ExtResource("3_h5cm3") script = ExtResource("3_h5cm3")
[node name="Background" type="CanvasLayer" parent="."] [node name="Background" type="CanvasLayer" parent="."]
process_mode = 1
layer = -10
[node name="Nebula" type="ColorRect" parent="Background"] [node name="Nebula" type="ColorRect" parent="Background"]
z_index = -100
material = ExtResource("4_o0ld7") material = ExtResource("4_o0ld7")
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -27,3 +31,6 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
script = ExtResource("5_la84n") script = ExtResource("5_la84n")
color_background = Color(0.36, 0.18612, 0.1116, 1) color_background = Color(0.36, 0.18612, 0.1116, 1)
[node name="PauseController" parent="." instance=ExtResource("6_61vq5")]
visible = false

View file

@ -5,7 +5,7 @@
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"] [ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"] [ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ogy53"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_qudgt"]
resource_local_to_scene = true resource_local_to_scene = true
resource_name = "Shield Material" resource_name = "Shield Material"
shader = ExtResource("2_15op6") shader = ExtResource("2_15op6")
@ -19,7 +19,8 @@ shader_parameter/bublic_size = 20.0
script = ExtResource("1_du5mm") script = ExtResource("1_du5mm")
[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")] [node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
material = SubResource("ShaderMaterial_ogy53") process_mode = 0
material = SubResource("ShaderMaterial_qudgt")
position = Vector2(608, 352) position = Vector2(608, 352)
scale = Vector2(0.5, 0.5) scale = Vector2(0.5, 0.5)

View file

@ -1,7 +1,8 @@
extends Node2D extends Node2D
# TODO: rewrite to use resource as button info # TODO: rewrite to use resource as button info
var map_width = 1280 # TODO: probably rewrite menu to make is actual StarSystem, because they have common properties
var map_height = 720 var width = 1280
var height = 720
var menu_id = 0 var menu_id = 0
@onready var b1 = $Control/MenuButton1 @onready var b1 = $Control/MenuButton1
@onready var b2 = $Control/MenuButton2 @onready var b2 = $Control/MenuButton2

View file

@ -1,7 +1,5 @@
extends Node extends Node
# TODO: this just doesn't work
## Star scene ## Star scene
@export var star : PackedScene @export var star : PackedScene
## Affects how many stars will be generated and places on whole system ## Affects how many stars will be generated and places on whole system
@ -9,7 +7,7 @@ extends Node
## Affects how much space on borders of the star system will be empty ## Affects how much space on borders of the star system will be empty
@export_range(0, 1) var compress_space_amount = 0.1 @export_range(0, 1) var compress_space_amount = 0.1
## Shortcut to get_parent() ## Shortcut to get_parent()
@onready var star_system: StarSystem = get_parent() @onready var star_system: = get_parent()
func _ready(): func _ready():
var compress_multiplier = 1.0 - compress_space_amount var compress_multiplier = 1.0 - compress_space_amount
@ -25,4 +23,3 @@ func _ready():
parallax_layers[distance].add_child(star_inst) parallax_layers[distance].add_child(star_inst)
var position = Vector2(x, y) var position = Vector2(x, y)
star_inst.position = position star_inst.position = position
print(position)

View file

@ -2,10 +2,9 @@ extends AnimatedSprite2D
func _ready(): func _ready():
randomize() randomize()
var Size : float = randf_range(0.5, 2) var size : float = randf_range(0.5, 2)
frame = randi_range(0, 7) frame = randi_range(0, 7)
scale = Vector2(Size, Size) scale = Vector2(size, size)
speed_scale = randf_range(0, 2) speed_scale = randf_range(0, 2)
var Colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED] var colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED]
modulate = Colors[randi_range(0, 6)] modulate = colors.pick_random()
print("Star born at",global_position)

View file

@ -2,16 +2,37 @@ extends Node
class_name StarSystem class_name StarSystem
## Width of the system. Limits stars generation and camera bounds
@export var width: int = 8192 @export var width: int = 8192
## Height of the system. Limits stars generation and camera bounds
@export var height: int = 8192 @export var height: int = 8192
## Pause controller node reference
@onready var pause_controller = $PauseController
## Player ship reference. May be null.
var player_ship: PlayerShip var player_ship: PlayerShip
func _ready(): func _ready():
player_ship = get_node_or_null("PlayerShip") player_ship = get_node_or_null("PlayerShip")
# adjust player ship camera if player ship exists
if player_ship != null: if player_ship != null:
player_ship.camera.limit_left = -width / 2 player_ship.camera.limit_left = -width / 2
player_ship.camera.limit_right = -width / 2 player_ship.camera.limit_right = width / 2
player_ship.camera.limit_top = -height / 2 player_ship.camera.limit_top = -height / 2
player_ship.camera.limit_bottom = -height / 2 player_ship.camera.limit_bottom = height / 2
## Pause the game. Remember to unpause it when switching scenes!
func pause():
get_tree().paused = true
pause_controller.visible = true
## Unpause the game.
func unpause():
get_tree().paused = false
pause_controller.visible = false
func _process(_delta):
if Input.is_action_just_released("pause"):
unpause() if get_tree().paused else pause()