Fixed save/load

This commit is contained in:
gotfishmakesticks 2024-01-13 15:34:08 +03:00
commit 4fbbfed945
2 changed files with 8 additions and 8 deletions

View file

@ -30,10 +30,10 @@ func _ready():
ship.hull.fuel = save['fuel']
ship.hull.ammunition = save['ammo']
ship.hull.cargo = save['cargo']
ship.hulls = save['hulls'] as Array[String]
ship.engines = save['engines'] as Array[String]
ship.shields = save['shields'] as Array[String]
ship.weapons = save['weapons'] as Array[String]
ship.hulls = save['hulls'].duplicate()
ship.engines = save['engines'].duplicate()
ship.shields = save['shields'].duplicate()
ship.weapons = save['weapons'].duplicate()
if save.has('ship_equipment'):
var hull = save['ship_equipment']['hull']
var engine = save['ship_equipment']['engine']