Fixed save/load
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2 changed files with 8 additions and 8 deletions
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@ -30,10 +30,10 @@ func _ready():
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ship.hull.fuel = save['fuel']
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ship.hull.fuel = save['fuel']
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ship.hull.ammunition = save['ammo']
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ship.hull.ammunition = save['ammo']
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ship.hull.cargo = save['cargo']
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ship.hull.cargo = save['cargo']
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ship.hulls = save['hulls'] as Array[String]
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ship.hulls = save['hulls'].duplicate()
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ship.engines = save['engines'] as Array[String]
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ship.engines = save['engines'].duplicate()
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ship.shields = save['shields'] as Array[String]
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ship.shields = save['shields'].duplicate()
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ship.weapons = save['weapons'] as Array[String]
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ship.weapons = save['weapons'].duplicate()
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if save.has('ship_equipment'):
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if save.has('ship_equipment'):
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var hull = save['ship_equipment']['hull']
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var hull = save['ship_equipment']['hull']
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var engine = save['ship_equipment']['engine']
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var engine = save['ship_equipment']['engine']
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@ -17,10 +17,10 @@ var money : float = 1000
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var quest : Quest = Quest.new()
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var quest : Quest = Quest.new()
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var quest_completed : bool = false
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var quest_completed : bool = false
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var hulls : Array[String] = ["starterhull"]
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var hulls : Array = ["starterhull"]
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var engines : Array[String] = ["starterengine"]
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var engines : Array = ["starterengine"]
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var shields : Array[String] = ["startershield"]
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var shields : Array = ["startershield"]
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var weapons : Array[String] = ["SingleLaserMk1"]
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var weapons : Array = ["SingleLaserMk1"]
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signal destroyed
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signal destroyed
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