Fixed save/load

This commit is contained in:
gotfishmakesticks 2024-01-13 15:34:08 +03:00
commit 4fbbfed945
2 changed files with 8 additions and 8 deletions

View file

@ -30,10 +30,10 @@ func _ready():
ship.hull.fuel = save['fuel'] ship.hull.fuel = save['fuel']
ship.hull.ammunition = save['ammo'] ship.hull.ammunition = save['ammo']
ship.hull.cargo = save['cargo'] ship.hull.cargo = save['cargo']
ship.hulls = save['hulls'] as Array[String] ship.hulls = save['hulls'].duplicate()
ship.engines = save['engines'] as Array[String] ship.engines = save['engines'].duplicate()
ship.shields = save['shields'] as Array[String] ship.shields = save['shields'].duplicate()
ship.weapons = save['weapons'] as Array[String] ship.weapons = save['weapons'].duplicate()
if save.has('ship_equipment'): if save.has('ship_equipment'):
var hull = save['ship_equipment']['hull'] var hull = save['ship_equipment']['hull']
var engine = save['ship_equipment']['engine'] var engine = save['ship_equipment']['engine']

View file

@ -17,10 +17,10 @@ var money : float = 1000
var quest : Quest = Quest.new() var quest : Quest = Quest.new()
var quest_completed : bool = false var quest_completed : bool = false
var hulls : Array[String] = ["starterhull"] var hulls : Array = ["starterhull"]
var engines : Array[String] = ["starterengine"] var engines : Array = ["starterengine"]
var shields : Array[String] = ["startershield"] var shields : Array = ["startershield"]
var weapons : Array[String] = ["SingleLaserMk1"] var weapons : Array = ["SingleLaserMk1"]
signal destroyed signal destroyed