New items + base typing + price generation + new menu template
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20 changed files with 408 additions and 37 deletions
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@ -15,6 +15,7 @@ func _on_body_entered(body):
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menu_inst = menu.instantiate()
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body.find_child("GUI").add_child(menu_inst)
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menu_inst.modulate = get_parent().modulate
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menu_inst.base = get_parent()
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func _on_body_exited(body):
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if body is MainShip:
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@ -1,8 +1,11 @@
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extends Node2D
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@export var faction : bool
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func changeitemscolor():
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var items = get_children()
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var ship = get_tree().current_scene.get_node("MainShip")
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var ship = get_tree().current_scene.ship
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for item in items:
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item.modulate = modulate
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ship.minimap.add_marker(item, "hostile")
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if faction:
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ship.minimap.add_marker(item, "hostile")
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@ -1,7 +0,0 @@
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extends Node2D
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@onready var menu = $MenuCollider
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@onready var ship = get_tree().current_scene.get_node("MainShip")
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func _ready():
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ship.minimap.add_marker(self, "base")
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