A little folders cleanup

This commit is contained in:
2ndbeam 2024-05-14 22:01:33 +03:00
commit 545da7be1f
90 changed files with 68 additions and 1661 deletions

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@ -1,60 +0,0 @@
[gd_scene load_steps=8 format=3 uid="uid://dbtrc26016xov"]
[ext_resource type="Script" path="res://scripts/objects/Base.gd" id="1_bmrsb"]
[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/ship_material.tres" id="1_uy68o"]
[ext_resource type="Texture2D" uid="uid://deabc107bimdb" path="res://sprites/space station 1.png" id="2_tvpq1"]
[ext_resource type="Script" path="res://scripts/misc/BaseCollider.gd" id="3_vluwu"]
[ext_resource type="Script" path="res://scripts/misc/BaseMenuOpen.gd" id="4_ftno6"]
[ext_resource type="PackedScene" uid="uid://bdwk0dqcx0xhp" path="res://scenes/menus/BaseMenu.tscn" id="5_mhbys"]
[ext_resource type="Script" path="res://scripts/misc/BaseNPCRotator.gd" id="6_qn4dn"]
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material = ExtResource("1_uy68o")
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[node name="Sprite" type="Sprite2D" parent="."]
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[node name="BaseCollider" type="StaticBody2D" parent="."]
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[node name="BaseColliderDetector" type="Area2D" parent="BaseCollider"]
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[node name="MenuCollider" type="Area2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="MenuCollider"]
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[node name="NPCBlocker" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="NPCBlocker"]
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[node name="NPCRotator" type="Area2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="NPCRotator"]
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[connection signal="body_entered" from="MenuCollider" to="MenuCollider" method="_on_body_entered"]
[connection signal="body_exited" from="MenuCollider" to="MenuCollider" method="_on_body_exited"]
[connection signal="body_entered" from="NPCRotator" to="NPCRotator" method="_on_body_entered"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://dk3nvl8f0v24e"]
[ext_resource type="Script" path="res://scripts/Base/base.gd" id="1_dr4wr"]
[ext_resource type="Texture2D" uid="uid://3x77t3kd6v0x" path="res://sprites/triangle_base.png" id="1_nrkxw"]
[ext_resource type="Texture2D" uid="uid://3x77t3kd6v0x" path="res://sprites/Bases/triangle_base.png" id="1_nrkxw"]
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size = Vector2(357, 4)

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@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://scripts/menu/MainMenu.gd" id="1_2wax0"]
[ext_resource type="Shader" uid="uid://f6lhks6rp5jw" path="res://shaders/testicles.tres" id="1_on8wy"]
[ext_resource type="Gradient" uid="uid://c6bcjydbwm5id" path="res://scenes/SpaceGradient.tres" id="2_7racd"]
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[ext_resource type="Script" path="res://scripts/menu/MainMenuButton.gd" id="5_q6x10"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_rtgkw"]

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@ -1,223 +0,0 @@
[gd_scene load_steps=14 format=3 uid="uid://ccrs28h3b2tfy"]
[ext_resource type="Material" uid="uid://cw0827vwv7pc1" path="res://shaders/materials/ship_material.tres" id="1_6fqoi"]
[ext_resource type="Script" path="res://scripts/objects/MainShip.gd" id="1_h7kne"]
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="2_r634y"]
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[ext_resource type="Script" path="res://scripts/misc/SpeedLine.gd" id="6_ckx3n"]
[ext_resource type="PackedScene" uid="uid://66m5gj2ufsop" path="res://scenes/shields/startershield.tscn" id="6_nihas"]
[ext_resource type="Script" path="res://scripts/misc/CameraTweaks.gd" id="7_5jx81"]
[ext_resource type="Script" path="res://scripts/misc/Counter.gd" id="8_udmcu"]
[ext_resource type="Script" path="res://scripts/misc/VersionLabel.gd" id="10_eil8s"]
[ext_resource type="Script" path="res://scripts/misc/PlayerPauseController.gd" id="13_8y0ow"]
[ext_resource type="PackedScene" uid="uid://dsmwg1rxedi3x" path="res://scenes/Minimap.tscn" id="14_o544g"]
[sub_resource type="LabelSettings" id="LabelSettings_hkik3"]
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[node name="MainShip" type="CharacterBody2D"]
process_mode = 1
material = ExtResource("1_6fqoi")
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script = ExtResource("1_h7kne")
metadata/_edit_horizontal_guides_ = []
[node name="Hull" parent="." instance=ExtResource("2_r634y")]
[node name="Engine" parent="." instance=ExtResource("3_upe7o")]
[node name="PrimaryWeapon" type="Node2D" parent="."]
use_parent_material = true
[node name="SingleLaser" parent="PrimaryWeapon" instance=ExtResource("4_s724s")]
[node name="SecondaryWeapon" type="Node2D" parent="."]
use_parent_material = true
[node name="SingleLaser" parent="SecondaryWeapon" instance=ExtResource("4_s724s")]
[node name="Shield" parent="." instance=ExtResource("6_nihas")]
[node name="Camera" type="Camera2D" parent="."]
limit_left = -4096
limit_top = -4096
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[node name="Collision" type="CollisionPolygon2D" parent="."]
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[node name="GUI" type="CanvasLayer" parent="."]
[node name="Interface" type="Control" parent="GUI"]
z_index = 78
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[node name="TurboLine" type="Line2D" parent="GUI/Interface/MainRectangle"]
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[node name="SpeedLine" type="Line2D" parent="GUI/Interface"]
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points = PackedVector2Array(0, 0, 0, 0)
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[node name="FuelCounter" type="Label" parent="GUI/Interface"]
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text = "Fuel: 1000/1000 units"
script = ExtResource("8_udmcu")
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[node name="AmmoCounter" type="Label" parent="GUI/Interface"]
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text = "Shield Capacity: 8 / 8 units"
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text = "Hull Strength: 30 / 30 units"
script = ExtResource("8_udmcu")
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text = "Available Money: 1000 units"
script = ExtResource("8_udmcu")
counter_id = "money"
[node name="PauseController" type="Control" parent="GUI/Interface"]
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[node name="UnpauseButton" type="Button" parent="GUI/Interface/PauseController"]
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offset_left = 312.0
offset_top = 378.0
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text = "Save and quit to main menu"
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[node name="VersionLabel" type="Label" parent="GUI/Interface"]
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text = "GammaCosmicRays version Ictar 1.1 unbuilt
This is a debug version for internal usage."
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[connection signal="button_up" from="GUI/Interface/PauseController/UnpauseButton" to="GUI/Interface/PauseController" method="_on_unpause_button_button_up"]
[connection signal="button_up" from="GUI/Interface/PauseController/ExitButton" to="GUI/Interface/PauseController" method="_on_exit_button_button_up"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://bsu4eqwdfewwi"]
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[node name="Hull" type="RigidBody2D"]
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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://bkd4gyhlota7l"]
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[node name="Hull" instance=ExtResource("1_l56rl")]
collision_mask = 3

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://bckgb423wsdrw"]
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[node name="Hull" instance=ExtResource("1_7i1ve")]
max_hp = 10.0

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@ -1,10 +1,10 @@
[gd_scene load_steps=8 format=3 uid="uid://qr1h87np4sn1"]
[ext_resource type="Script" path="res://scripts/objects/Rocket.gd" id="1_h8tie"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_pnkh5"]
animations = [{

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@ -1,9 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://bf10g066l8grd"]
[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="1_l10lx"]
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[ext_resource type="Script" path="res://scripts/Weapons/laser.gd" id="2_qqcrf"]
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[node name="Laser" node_paths=PackedStringArray("spawner_points") instance=ExtResource("1_l10lx")]
script = ExtResource("2_qqcrf")

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://ryy1tdrxmjav"]
[ext_resource type="Script" path="res://scripts/Ship/weapon.gd" id="1_ga8vg"]
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[node name="Weapon" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_ga8vg")

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@ -1,301 +0,0 @@
[gd_scene load_steps=31 format=3 uid="uid://14k35mkjwi5i"]
[ext_resource type="PackedScene" uid="uid://ccrs28h3b2tfy" path="res://scenes/MainShip.tscn" id="1_6fvpc"]
[ext_resource type="Script" path="res://scripts/Spaceold.gd" id="1_ppaw3"]
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[ext_resource type="PackedScene" uid="uid://dbtrc26016xov" path="res://scenes/Base.tscn" id="5_bjt5p"]
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="9_utirt"]
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resource_name = "Shield Material"
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ximju"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tyycv"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hliu0"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wqn82"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bd4d5"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_stbmy"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_cni30"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_x5auq"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ucpjn"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_e24ck"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ssd2x"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vtqhw"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array()
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 5.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdvxf"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_j8bi2"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pbsyb"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2r73x"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("7_wqq78")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"]
seamless = true
noise = SubResource("FastNoiseLite_n2xxx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_s2aaw"]
shader = ExtResource("8_3swn8")
shader_parameter/divisor = 10000.0
shader_parameter/offset = Vector2(0, 0)
shader_parameter/nebula_color = Color(0.0666667, 0.0666667, 0.188235, 1)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_lcrcg")
[node name="Space" type="Node2D"]
process_mode = 3
script = ExtResource("1_ppaw3")
[node name="MainShip" parent="." instance=ExtResource("1_6fvpc")]
material = SubResource("ShaderMaterial_trcbc")
[node name="Stars" parent="." instance=ExtResource("3_jbyyq")]
[node name="Projectiles" type="Node2D" parent="."]
process_mode = 1
script = ExtResource("4_dtv2c")
[node name="EnemyFaction" type="Node2D" parent="."]
process_mode = 1
script = ExtResource("7_w8i61")
faction = true
[node name="DefaultShip" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_ximju")
position = Vector2(-600, 930)
[node name="DefaultShip2" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_tyycv")
position = Vector2(595, 956)
[node name="DefaultShip3" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_hliu0")
position = Vector2(-28, 1361)
[node name="DefaultShip4" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_wqn82")
position = Vector2(-588, -1151)
[node name="DefaultShip5" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_bd4d5")
position = Vector2(46, -1625)
[node name="DefaultShip6" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_stbmy")
position = Vector2(639, -1166)
[node name="DefaultShip7" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_cni30")
position = Vector2(-1195, -764)
[node name="DefaultShip8" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_x5auq")
position = Vector2(-1786, -202)
[node name="DefaultShip9" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_ucpjn")
position = Vector2(-1254, 416)
[node name="DefaultShip10" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_e24ck")
position = Vector2(1201, -766)
[node name="DefaultShip11" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_ssd2x")
position = Vector2(1877, -168)
[node name="DefaultShip12" parent="EnemyFaction" instance=ExtResource("6_67746")]
material = SubResource("ShaderMaterial_vtqhw")
position = Vector2(1212, 518)
[node name="Bases" type="Node2D" parent="."]
script = ExtResource("7_w8i61")
[node name="Base" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_bdvxf")
position = Vector2(-434, -343)
rotation = 0.660397
[node name="Base2" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_j8bi2")
position = Vector2(429, -368)
rotation = 2.41284
type = 1
[node name="Base3" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_pbsyb")
position = Vector2(-428, 418)
rotation = -0.826175
type = 3
[node name="Base4" parent="Bases" instance=ExtResource("5_bjt5p")]
material = SubResource("ShaderMaterial_2r73x")
position = Vector2(386, 432)
rotation = -2.31102
type = 2
[node name="Background" type="CanvasLayer" parent="."]
layer = -10
[node name="Nebula" type="ColorRect" parent="Background"]
material = SubResource("ShaderMaterial_s2aaw")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("9_utirt")
[connection signal="updated_colors" from="." to="Background/Nebula" method="_on_space_updated_colors"]

View file

@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://bm8tx4w1irp7s" path="res://sprites/star/star6.png" id="6_uxgjf"]
[ext_resource type="Texture2D" uid="uid://jbcvgid8o5f6" path="res://sprites/star/star7.png" id="7_3kjtu"]
[ext_resource type="Texture2D" uid="uid://dgp48jj1knk1y" path="res://sprites/star/star8.png" id="8_5xmav"]
[ext_resource type="Script" path="res://scripts/objects/Star.gd" id="9_kew3k"]
[ext_resource type="Script" path="res://scripts/Star System/star.gd" id="9_kew3k"]
[sub_resource type="SpriteFrames" id="SpriteFrames_oggfj"]
animations = [{

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://dpggye27ln436"]
[ext_resource type="Script" path="res://scripts/misc/stars_generator.gd" id="1_uxmpu"]
[ext_resource type="PackedScene" uid="uid://kyuhwil8vq7n" path="res://scenes/Star.tscn" id="2_ypr5c"]
[ext_resource type="Script" path="res://scripts/Star System/stars_generator.gd" id="1_uxmpu"]
[ext_resource type="PackedScene" uid="uid://kyuhwil8vq7n" path="res://scenes/Star System/Required Scenes/star.tscn" id="2_ypr5c"]
[node name="Stars" type="ParallaxBackground"]
process_mode = 1

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://crneq2enhxsw5"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dk3nvl8f0v24e" path="res://scenes/base_template.tscn" id="3_m5ica"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star System/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dk3nvl8f0v24e" path="res://scenes/Base/base_template.tscn" id="3_m5ica"]
[ext_resource type="PackedScene" uid="uid://pev6k21vqaem" path="res://scenes/Ships/NPC Ships/kamikaze_ship.tscn" id="4_i6rbg"]
[ext_resource type="PackedScene" uid="uid://yso8f0y5kg50" path="res://scenes/Ships/NPC Ships/shooter_ship.tscn" id="5_o3ny8"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
@ -26,7 +26,7 @@ position = Vector2(19, 10)
position = Vector2(1706, -5)
[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]
position = Vector2(-4961, -2446)
position = Vector2(-244, -914)
[node name="ShooterShip" parent="FactionAggressive" index="1" instance=ExtResource("5_o3ny8")]
position = Vector2(-4905, 428)
position = Vector2(-833, 1073)

View file

@ -1,12 +1,12 @@
[gd_scene load_steps=10 format=3 uid="uid://bsnrcw64qr2hr"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_h5cm3"]
[ext_resource type="Script" path="res://scripts/Star System/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star System/Required Scenes/star_generator.tscn" id="2_iqrn0"]
[ext_resource type="Script" path="res://scripts/Star System/projectile_container.gd" id="3_h5cm3"]
[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[ext_resource type="Script" path="res://scripts/faction.gd" id="7_wm3vi"]
[ext_resource type="Script" path="res://scripts/Star System/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star System/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[ext_resource type="Script" path="res://scripts/Star System/faction.gd" id="7_wm3vi"]
[sub_resource type="GDScript" id="GDScript_4yoh5"]
resource_name = "version_label"

View file

@ -1,28 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://ckdttdkoo1t0s"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_du5mm"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qudgt"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_15op6")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[node name="Debug" type="Node2D"]
script = ExtResource("1_du5mm")
[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
process_mode = 0
material = SubResource("ShaderMaterial_qudgt")
position = Vector2(608, 352)
scale = Vector2(0.5, 0.5)
[node name="ProjectileContainer" type="Node2D" parent="."]
script = ExtResource("3_amh71")

View file

@ -1,84 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://20171x3gmn1j"]
[ext_resource type="Script" path="res://scripts/objects/ShipEngine.gd" id="1_jvcps"]
[ext_resource type="Texture2D" uid="uid://hpcn75jlrbr3" path="res://sprites/ship engine mk1.png" id="2_mll00"]
[ext_resource type="Script" path="res://scripts/misc/EngineParticles.gd" id="3_fxngd"]
[ext_resource type="Script" path="res://scripts/misc/TurboParticles.gd" id="4_f11x7"]
[sub_resource type="Curve" id="Curve_grs2w"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.30258, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_wagku"]
curve = SubResource("Curve_grs2w")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_al11x"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(8, 1, 1)
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 50.0
initial_velocity_max = 100.0
gravity = Vector3(0, 0, 0)
scale_min = 0.5
scale_max = 2.0
scale_curve = SubResource("CurveTexture_wagku")
[sub_resource type="Curve" id="Curve_r1iqm"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -1.7156, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_ot3qw"]
curve = SubResource("Curve_r1iqm")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gd3um"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 1102.0
direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_min = 500.0
initial_velocity_max = 600.0
gravity = Vector3(0, 0, 0)
scale_min = 1.5
scale_max = 1.5
scale_curve = SubResource("CurveTexture_ot3qw")
[node name="Engine" type="Node2D" node_paths=PackedStringArray("dash_recharge_timer")]
use_parent_material = true
script = ExtResource("1_jvcps")
rotation_speed = 120
dash_recharge_timer = NodePath("Timer")
dashes_count = 1
[node name="EngineSprite" type="Sprite2D" parent="."]
use_parent_material = true
position = Vector2(-4, 0)
texture = ExtResource("2_mll00")
[node name="EngineParticles" type="GPUParticles2D" parent="."]
position = Vector2(-8, 0)
rotation = 1.5708
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_al11x")
fixed_fps = 50
script = ExtResource("3_fxngd")
[node name="TurboParticles" type="GPUParticles2D" parent="."]
rotation = 1.5708
emitting = false
amount = 64
process_material = SubResource("ParticleProcessMaterial_gd3um")
randomness = 0.5
fixed_fps = 50
local_coords = true
trail_enabled = true
script = ExtResource("4_f11x7")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true

View file

@ -1,9 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c02jesitrkrm5"]
[ext_resource type="PackedScene" uid="uid://bbho4h6tg4jca" path="res://scenes/hulls/starterhull.tscn" id="1_miiwm"]
[node name="Hull" instance=ExtResource("1_miiwm")]
max_hp = 40.0
max_fuel = 9000.0
max_weight = 150.0
id = "HullMk2"

View file

@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dtshhww5culu4"]
[ext_resource type="Script" path="res://scripts/objects/Hull.gd" id="1_x0f7x"]
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_wlkiy"]
[node name="Hull" type="Node2D"]
script = ExtResource("1_x0f7x")
max_hp = 15
[node name="HullSprite" type="Sprite2D" parent="."]
use_parent_material = true
position = Vector2(16, 0)
texture = ExtResource("2_wlkiy")

View file

@ -1,15 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bbho4h6tg4jca"]
[ext_resource type="Script" path="res://scripts/objects/Hull.gd" id="1_em4j0"]
[ext_resource type="Texture2D" uid="uid://dbwvej0c5bl52" path="res://sprites/ship mk1.png" id="2_tvpkh"]
[node name="Hull" type="Node2D"]
use_parent_material = true
script = ExtResource("1_em4j0")
max_fuel = 6000
[node name="HullSprite" type="Sprite2D" parent="."]
z_index = -1
use_parent_material = true
position = Vector2(16, 0)
texture = ExtResource("2_tvpkh")

View file

@ -84,6 +84,7 @@ text = "X"
script = SubResource("GDScript_ovke4")
[node name="TradingMenu" type="NinePatchRect" parent="."]
visible = false
layout_mode = 0
offset_left = 320.0
offset_top = 40.0

View file

@ -1,89 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://523dme3h6d6c"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="1_0qs3p"]
[ext_resource type="Script" path="res://scripts/objects/npcship.gd" id="1_wioir"]
[ext_resource type="PackedScene" uid="uid://d1bhrxmr0oo0n" path="res://scenes/Bounty.tscn" id="2_6fdps"]
[ext_resource type="PackedScene" uid="uid://cyskycafymwx" path="res://scenes/shields/npcshield.tscn" id="3_47apr"]
[ext_resource type="PackedScene" uid="uid://dtshhww5culu4" path="res://scenes/hulls/npchullt1.tscn" id="4_1ne0s"]
[ext_resource type="PackedScene" uid="uid://20171x3gmn1j" path="res://scenes/engines/starterengine.tscn" id="4_tguk3"]
[ext_resource type="PackedScene" uid="uid://dse2xxx501xuj" path="res://scenes/weapons/presets/NPCSingleLaserMk1.tscn" id="6_wnekw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_a6h5n"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("1_0qs3p")
shader_parameter/wave_centers = PackedVector2Array(0, 0)
shader_parameter/wave_distances = PackedFloat32Array(0)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 15.0
[sub_resource type="CircleShape2D" id="CircleShape2D_k2lwx"]
radius = 64.0
[sub_resource type="LabelSettings" id="LabelSettings_21pok"]
font_size = 12
[node name="DefaultShip" type="CharacterBody2D" node_paths=PackedStringArray("destination_timer")]
process_mode = 1
material = SubResource("ShaderMaterial_a6h5n")
collision_mask = 19
input_pickable = true
script = ExtResource("1_wioir")
destination_timer = NodePath("DestinationTimer")
bounty = ExtResource("2_6fdps")
[node name="Shield" parent="." instance=ExtResource("3_47apr")]
[node name="Hull" parent="." instance=ExtResource("4_1ne0s")]
use_parent_material = true
[node name="Engine" parent="." instance=ExtResource("4_tguk3")]
[node name="Collision" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(0, -16, 32, 0, 0, 16, 0, 4, -4, 4, -8, 8, -8, -8, -4, -4, 0, -4)
[node name="WeaponSlot" type="Node2D" parent="."]
use_parent_material = true
[node name="SingleLaser" parent="WeaponSlot" instance=ExtResource("6_wnekw")]
use_parent_material = true
position = Vector2(8, 0)
[node name="DestinationTimer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="TargetSnap" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="TargetSnap"]
position = Vector2(16, 0)
shape = SubResource("CircleShape2D_k2lwx")
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="."]
remote_path = NodePath("../Zalupa/ZalupaTwo")
update_rotation = false
update_scale = false
[node name="Zalupa" type="Node" parent="."]
[node name="ZalupaTwo" type="Node2D" parent="Zalupa"]
[node name="Health" type="Label" parent="Zalupa/ZalupaTwo"]
layout_direction = 1
offset_left = -43.0
offset_top = -45.0
offset_right = 43.0
offset_bottom = -25.0
size_flags_horizontal = 4
text = "7-8 HP + 7-8 SC"
label_settings = SubResource("LabelSettings_21pok")
horizontal_alignment = 1
vertical_alignment = 1
[node name="DebugLabel" type="Label" parent="."]
visible = false
offset_left = -11.0
offset_top = -38.0
offset_right = 29.0
offset_bottom = -15.0

View file

@ -1,18 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cyskycafymwx"]
[ext_resource type="Script" path="res://scripts/objects/Shield.gd" id="1_3t0v2"]
[node name="Shield" type="Node2D" node_paths=PackedStringArray("recharge_timer", "laser_timer")]
use_parent_material = true
script = ExtResource("1_3t0v2")
max_capacity = 5
recharge_timer = NodePath("Timer")
laser_timer = NodePath("Timer2")
[node name="Timer2" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true

View file

@ -1,18 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://66m5gj2ufsop"]
[ext_resource type="Script" path="res://scripts/objects/Shield.gd" id="1_6qr86"]
[node name="Shield" type="Node2D" node_paths=PackedStringArray("recharge_timer", "laser_timer")]
use_parent_material = true
script = ExtResource("1_6qr86")
max_capacity = 10
recharge_timer = NodePath("Timer")
laser_timer = NodePath("Timer2")
[node name="Timer2" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true

View file

@ -1,31 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://cb1dnh014jmpb"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_u8yjv"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_cewjf"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_14fq6"]
[node name="DoubleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_u8yjv")
projectile = ExtResource("2_cewjf")
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
position = Vector2(4, -12)
rotation = 0.0174533
texture = ExtResource("3_14fq6")
[node name="Spawner1" type="Node2D" parent="SpawnerSprite1"]
position = Vector2(4, 0)
[node name="SpawnerSprite2" type="Sprite2D" parent="."]
position = Vector2(4, 12)
rotation = -0.0174533
texture = ExtResource("3_14fq6")
[node name="Spawner2" type="Node2D" parent="SpawnerSprite2"]
position = Vector2(4, 0)
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.2
one_shot = true

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://do1soxs2phq3v"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_4ig05"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="2_7vlpw"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_w1ina"]
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_4ig05")
projectile = ExtResource("2_w1ina")
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("Spawner")]
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[node name="SpawnerSprite" type="Sprite2D" parent="."]
texture = ExtResource("2_7vlpw")
[node name="Spawner" type="Node2D" parent="."]
position = Vector2(4, 0)

View file

@ -1,35 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://b5ejm8antxfsm"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_ugbl6"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_b52h8"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ahhl5"]
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
position = Vector2(8, 0)
script = ExtResource("1_ugbl6")
projectile = ExtResource("2_b52h8")
ammo_type = "Laser Energy"
ammo_consumption = 2.0
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("SpawnerSprite1/Spawner1"), NodePath("SpawnerSprite2/Spawner2")]
id = "DoubleLaserMk1"
[node name="SpawnerSprite1" type="Sprite2D" parent="."]
position = Vector2(4, -12)
rotation = 0.0174533
texture = ExtResource("3_ahhl5")
[node name="Spawner1" type="Node2D" parent="SpawnerSprite1"]
position = Vector2(4, 0)
[node name="SpawnerSprite2" type="Sprite2D" parent="."]
position = Vector2(4, 12)
rotation = -0.0174533
texture = ExtResource("3_ahhl5")
[node name="Spawner2" type="Node2D" parent="SpawnerSprite2"]
position = Vector2(4, 0)
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.15
one_shot = true

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://dse2xxx501xuj"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_6r7e6"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_8akh2"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ncnas"]
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_6r7e6")
projectile = ExtResource("2_8akh2")
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("Spawner")]
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[node name="SpawnerSprite" type="Sprite2D" parent="."]
use_parent_material = true
texture = ExtResource("3_ncnas")
[node name="Spawner" type="Node2D" parent="."]
position = Vector2(4, 0)

View file

@ -1,26 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://cf11711uqb42j"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_dwcuc"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_eiesu"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
use_parent_material = true
position = Vector2(8, 0)
script = ExtResource("1_dwcuc")
projectile = ExtResource("2_eiesu")
ammo_type = "Laser Energy"
ammo_consumption = 1.0
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("Spawner")]
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[node name="SpawnerSprite" type="Sprite2D" parent="."]
use_parent_material = true
texture = ExtResource("3_n1sx7")
[node name="Spawner" type="Node2D" parent="."]
position = Vector2(4, 0)

View file

@ -1,25 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://bhkuvj884yyan"]
[ext_resource type="Script" path="res://scripts/objects/weapon.gd" id="1_wdpx2"]
[ext_resource type="PackedScene" uid="uid://qr1h87np4sn1" path="res://scenes/projectiles/Rocket.tscn" id="2_fypwx"]
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_7gexv"]
[node name="SingleRocketMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
position = Vector2(16, 0)
script = ExtResource("1_wdpx2")
projectile = ExtResource("2_fypwx")
ammo_type = "Rockets"
ammo_consumption = 1.0
shoot_timer = NodePath("ShootingTimer")
spawner_points = [NodePath("Spawner")]
id = "SingleRocketMk1"
[node name="ShootingTimer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[node name="SpawnerSprite" type="Sprite2D" parent="."]
texture = ExtResource("3_7gexv")
[node name="Spawner" type="Node2D" parent="."]
position = Vector2(4, 0)