A little folders cleanup
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997e3c0982
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90 changed files with 68 additions and 1661 deletions
41
scripts/Classes/quest.gd
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41
scripts/Classes/quest.gd
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class_name Quest
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enum TYPE {ELIMINATION, DELIVERY, ESCORT, RACE, DIVERSE}
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enum RESTRICTIONS{NO_DEATHS,NO_WEAPON,TIMER}
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var type : Quest.TYPE = Quest.TYPE.ELIMINATION
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var progress_max : int = 1
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var progress : int = 0
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var reward_money : float
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var restrictions : Array[RESTRICTIONS] = []
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var data : Dictionary = {}
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var new : bool = true
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signal quest_added
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signal quest_ended
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signal quest_failed
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func create(type : TYPE, progress_max : int, reward_money : float, restrictions : Array[RESTRICTIONS] = [], data : Dictionary = {}) -> void:
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self.type = type
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self.progress_max = progress_max
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self.reward_money = reward_money
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self.restrictions = restrictions
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self.data = data
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quest_added.emit(self)
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self.new = false
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func do_progress() -> void:
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progress += 1
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if progress >= progress_max:
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quest_ended.emit(true)
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func fail() -> void:
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quest_failed.emit(false)
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func _restriction_no_deaths() -> void:
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if restrictions.has(RESTRICTIONS.NO_DEATHS):
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fail()
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func _restriction_no_weapon() -> void:
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if restrictions.has(RESTRICTIONS.NO_WEAPON):
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fail()
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