Rewriting ships: Added weapon base and changed hull parent to Node

This commit is contained in:
2ndbeam 2024-04-29 12:08:13 +03:00
commit 6957169ba5
13 changed files with 121 additions and 37 deletions

View file

@ -4,8 +4,8 @@
[node name="Shield" type="Node2D" node_paths=PackedStringArray("shield_recharge_timer", "laser_recharge_timer")]
script = ExtResource("1_sexol")
shield_recharge_timer = NodePath("")
laser_recharge_timer = NodePath("")
shield_recharge_timer = NodePath("ShieldTimer")
laser_recharge_timer = NodePath("LaserTimer")
[node name="ShieldTimer" type="Timer" parent="."]
wait_time = 5.0

View file

@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://ryy1tdrxmjav"]
[ext_resource type="Script" path="res://scripts/Ship/weapon.gd" id="1_ga8vg"]
[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_qo148"]
[node name="Weapon" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
script = ExtResource("1_ga8vg")
projectile = ExtResource("2_qo148")
shoot_timer = NodePath("ShootTimer")
spawner_points = [NodePath("Spawner")]
[node name="ShootTimer" type="Timer" parent="."]
wait_time = 0.25
one_shot = true
[node name="Spawner" type="Node2D" parent="."]

View file

@ -1,21 +1,13 @@
[gd_scene load_steps=5 format=3 uid="uid://dok3i8u5t1ka4"]
[gd_scene load_steps=4 format=3 uid="uid://dok3i8u5t1ka4"]
[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_dbojl"]
[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u1mh3"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_dbojl")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
material = SubResource("ShaderMaterial_u1mh3")
[node name="InputController" type="Node2D" parent="." index="3"]
[node name="InputController" type="Node2D" parent="." index="0"]
script = ExtResource("3_0e84a")
[node name="Weapon" parent="Weapons" index="0" instance=ExtResource("4_fy1be")]
action_id = "primary"

View file

@ -9,7 +9,9 @@
[node name="Ship" type="Node2D"]
script = ExtResource("2_n14ml")
[node name="Hull" parent="." instance=ExtResource("3_upgeg")]
[node name="HullHolder" type="Node" parent="."]
[node name="Hull" parent="HullHolder" instance=ExtResource("3_upgeg")]
[node name="Engine" parent="." instance=ExtResource("4_adr14")]

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
[gd_scene load_steps=6 format=3 uid="uid://ckdttdkoo1t0s"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"]
[sub_resource type="GDScript" id="GDScript_6w8qb"]
resource_name = "gogo"
@ -83,12 +84,12 @@ func check_for_item(modules : Array[String]) -> Array[String]:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
func _process(_delta):
if Input.is_action_just_released(\"pause\"):
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m15k8"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_15op6")
@ -117,6 +118,9 @@ vertical_alignment = 1
autowrap_mode = 2
[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
material = SubResource("ShaderMaterial_634ti")
material = SubResource("ShaderMaterial_m15k8")
position = Vector2(608, 352)
scale = Vector2(0.5, 0.5)
[node name="ProjectileContainer" type="Node2D" parent="."]
script = ExtResource("3_amh71")