Rewriting ships: Added weapon base and changed hull parent to Node
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parent
95274d0a5b
commit
6957169ba5
13 changed files with 121 additions and 37 deletions
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@ -4,8 +4,8 @@
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[node name="Shield" type="Node2D" node_paths=PackedStringArray("shield_recharge_timer", "laser_recharge_timer")]
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script = ExtResource("1_sexol")
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shield_recharge_timer = NodePath("")
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laser_recharge_timer = NodePath("")
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shield_recharge_timer = NodePath("ShieldTimer")
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laser_recharge_timer = NodePath("LaserTimer")
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[node name="ShieldTimer" type="Timer" parent="."]
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wait_time = 5.0
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16
scenes/Ships/Modules/Weapons/weapon.tscn
Normal file
16
scenes/Ships/Modules/Weapons/weapon.tscn
Normal file
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://ryy1tdrxmjav"]
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[ext_resource type="Script" path="res://scripts/Ship/weapon.gd" id="1_ga8vg"]
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[ext_resource type="PackedScene" uid="uid://djmoij5kuou3j" path="res://scenes/projectiles/Laser.tscn" id="2_qo148"]
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[node name="Weapon" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
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script = ExtResource("1_ga8vg")
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projectile = ExtResource("2_qo148")
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shoot_timer = NodePath("ShootTimer")
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spawner_points = [NodePath("Spawner")]
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[node name="ShootTimer" type="Timer" parent="."]
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wait_time = 0.25
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one_shot = true
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[node name="Spawner" type="Node2D" parent="."]
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@ -1,21 +1,13 @@
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[gd_scene load_steps=5 format=3 uid="uid://dok3i8u5t1ka4"]
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[gd_scene load_steps=4 format=3 uid="uid://dok3i8u5t1ka4"]
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[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_dbojl"]
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[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_u1mh3"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("2_dbojl")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
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[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
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material = SubResource("ShaderMaterial_u1mh3")
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[node name="InputController" type="Node2D" parent="." index="3"]
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[node name="InputController" type="Node2D" parent="." index="0"]
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script = ExtResource("3_0e84a")
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[node name="Weapon" parent="Weapons" index="0" instance=ExtResource("4_fy1be")]
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action_id = "primary"
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@ -9,7 +9,9 @@
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[node name="Ship" type="Node2D"]
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script = ExtResource("2_n14ml")
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[node name="Hull" parent="." instance=ExtResource("3_upgeg")]
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("3_upgeg")]
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[node name="Engine" parent="." instance=ExtResource("4_adr14")]
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@ -1,7 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
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[gd_scene load_steps=6 format=3 uid="uid://ckdttdkoo1t0s"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
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[ext_resource type="Script" path="res://scripts/misc/ProjectilesContainer.gd" id="3_amh71"]
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[sub_resource type="GDScript" id="GDScript_6w8qb"]
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resource_name = "gogo"
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@ -83,12 +84,12 @@ func check_for_item(modules : Array[String]) -> Array[String]:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(_delta):
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if Input.is_action_just_released(\"pause\"):
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get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_m15k8"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("2_15op6")
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@ -117,6 +118,9 @@ vertical_alignment = 1
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autowrap_mode = 2
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[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
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material = SubResource("ShaderMaterial_634ti")
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material = SubResource("ShaderMaterial_m15k8")
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position = Vector2(608, 352)
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scale = Vector2(0.5, 0.5)
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[node name="ProjectileContainer" type="Node2D" parent="."]
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script = ExtResource("3_amh71")
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