Rewriting ships: Added weapon base and changed hull parent to Node
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13 changed files with 121 additions and 37 deletions
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@ -3,23 +3,30 @@ extends Node2D
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# TODO: implement add_weapon
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## Shortcut to get_parent()
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@onready var ship = get_parent()
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@onready var ship: Ship = get_parent()
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## List of weapons
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var list: Array[Weapon] = get_children() as Array[Weapon]
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@onready var list: Array[Node] = get_children() as Array[Node]
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## Updates list with actual children of this node
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func update_weapon_list() -> void:
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list = get_children() as Array[Weapon]
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list = get_children() as Array[Node]
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## Removes weapon with given ID and returns true if successful
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func remove_weapon(id: String) -> bool:
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## Removes weapon with given ID
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func remove_weapon(id: String) -> void:
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for weapon in list:
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if weapon.id == id:
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list.erase(weapon)
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weapon.free()
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return true
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return false
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break
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update_weapon_list()
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## Adds weapon with given ID to list
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func add_weapon(id: String) -> void:
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func add_weapon(_id: String) -> void:
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pass
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## Returns a reference to weapon with given id if it exists, otherwise returns null
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func get_weapon(id: String) -> Weapon:
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for weapon in list:
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if weapon.id == id:
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return weapon as Weapon
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return null
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