Rewriting ships: Added weapon base and changed hull parent to Node
This commit is contained in:
parent
95274d0a5b
commit
6957169ba5
13 changed files with 121 additions and 37 deletions
|
|
@ -4,7 +4,7 @@ class_name Game
|
|||
enum ITEM_TYPE {VALUABLE, WEAPON, HULL, SHIELD, ENGINE, AMMUNITION}
|
||||
enum AMMO_TYPE {NULL, LASER_ENERGY, ROCKETS}
|
||||
enum BASE_TYPE {POWER, MINING, FOOD, TRADING, MODULE}
|
||||
enum Faction {Player, Peaceful, Neutral, Aggressive}
|
||||
enum Faction {None, Player, Peaceful, Neutral, Aggressive}
|
||||
|
||||
const DEFAULT_ITEM = preload("res://items/test_item.tres")
|
||||
const DEFAULT_WEAPON = preload("res://scenes/weapons/presets/SingleLaserMk1.tscn")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue