Fully working menu system
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11 changed files with 93 additions and 9 deletions
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@ -11,27 +11,33 @@ extends Node
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$Action8
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]
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@export var menu: Menu
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const TRANSIT_BUTTON_SCRIPT = preload("res://scripts/Classes/Menu/transit_button.gd")
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@export var menu: Menu = null
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func _ready():
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load_menu()
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## Called when menu is changed
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func load_menu():
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# iterating through all actions
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for i in range(len(menu.item_ids)):
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if actions[i] is TransitButton:
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actions[i].button_up.disconnect(transit_menu)
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elif actions[i] is MenuAction:
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actions[i].button_up.disconnect(actions[i].action)
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actions[i].set_script(null)
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actions[i].text = menu.item_ids[i]
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match menu.item_actions[i]:
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Menu.Action.TransitAction:
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actions[i].set_script("res://scripts/Classes/transit_button.gd")
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actions[i].text = menu.item_ids[i]
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actions[i].set_script(TRANSIT_BUTTON_SCRIPT)
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actions[i].id = i
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Menu.Action.ButtonAction:
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actions[i].set_script(menu.item_data[i])
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actions[i].text = menu.item_ids[i]
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actions[i].set_script(menu.item_data[i].load())
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## Called with transit_button, changes current menu
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func transit_menu(id: int):
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assert(id < len(menu.item_ids) and id > 0)
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var new_menu = menu.item_data[id].duplicate()
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assert(id < len(menu.item_ids) and id >= 0)
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var new_menu = menu.item_data[id].load().duplicate()
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menu = new_menu
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load_menu()
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