New profiles system + auto version label

This commit is contained in:
gotfishmakesticks 2023-11-11 01:08:43 +03:00
commit 6ffa6e643b
7 changed files with 128 additions and 49 deletions

View file

@ -8,30 +8,44 @@ var menu_id = 0
@onready var b3 = $Control/MenuButton3
@onready var b4 = $Control/MenuButton4
@onready var b5 = $Control/MenuButton5
@onready var profile_status = $Control/ProfileStatus
@onready var input = $Control/Input
func _ready():
change_menu(0)
profile_status.text = "Current profile: [{profile}]".format({"profile": Game.profile.profile_meta['meta']['profile_name']})
func change_menu(id):
input.visible = false
match id:
0:
0: # Main
b1.id = "NewGame"
b2.id = "Profiles"
b3.id = "Settings"
b4.id = "Credits"
b5.id = "ExitGame"
1:
1: # Profiles
b1.id = "CreateProfile"
b2.id = "LoadProfile"
b3.id = "DeleteProfile"
b4.id = "Back"
b3.id = "Back"
b4.id = "Null"
b5.id = "Null"
2:
b1.id = ""
b2.id = ""
b3.id = ""
b4.id = ""
b5.id = ""
2: # Create Profile
b1.id = "Null"
b2.id = "CreateProfileConfirm"
b3.id = "Back"
b4.id = "Null"
b5.id = "Null"
input.visible = true
input.text = ""
3: # Load Profile
b1.id = "Null"
b2.id = "LoadProfileConfirm"
b3.id = "Back"
b4.id = "Null"
b5.id = "Null"
input.visible = true
input.text = ""
b1.change_name()
b2.change_name()
b3.change_name()