Bugged trading inventory
This commit is contained in:
parent
2b527c9b2e
commit
793938857e
3 changed files with 136 additions and 45 deletions
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@ -1,9 +1,20 @@
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[gd_scene load_steps=5 format=3 uid="uid://bdwk0dqcx0xhp"]
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[gd_scene load_steps=10 format=3 uid="uid://bdwk0dqcx0xhp"]
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[ext_resource type="Script" path="res://scripts/menu/BaseMenu.gd" id="1_0wv8j"]
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[ext_resource type="Script" path="res://scripts/menu/BaseMenu.gd" id="1_0wv8j"]
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[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_vb0tn"]
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[ext_resource type="Texture2D" uid="uid://db4euprxhape0" path="res://sprites/9s.png" id="1_vb0tn"]
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[ext_resource type="Script" path="res://scripts/menu/CloseMenuButton.gd" id="2_ld3o5"]
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[ext_resource type="Script" path="res://scripts/menu/CloseMenuButton.gd" id="2_ld3o5"]
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[ext_resource type="Script" path="res://scripts/menu/OpenMenuButton.gd" id="3_63o1s"]
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[ext_resource type="Script" path="res://scripts/menu/OpenMenuButton.gd" id="3_63o1s"]
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[ext_resource type="Texture2D" uid="uid://daojdy0tpvsoh" path="res://sprites/items_icons/energy.png" id="5_a74tb"]
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[ext_resource type="Texture2D" uid="uid://w3aft10s2hxd" path="res://sprites/items_icons/food.png" id="6_36d3e"]
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[ext_resource type="Texture2D" uid="uid://dlh6eyywjrsk4" path="res://sprites/items_icons/raw_materials.png" id="7_41v33"]
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[ext_resource type="Texture2D" uid="uid://cova10yh1rlk1" path="res://sprites/items_icons/water.png" id="8_815di"]
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[sub_resource type="GDScript" id="GDScript_ovke4"]
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script/source = "extends Button
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func _on_button_up():
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get_parent().visible = false
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"
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[node name="BaseMenu" type="Control"]
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[node name="BaseMenu" type="Control"]
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process_mode = 1
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process_mode = 1
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@ -39,51 +50,40 @@ vertical_alignment = 1
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[node name="TradingMenuGoto" type="Button" parent="MainMenu"]
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[node name="TradingMenuGoto" type="Button" parent="MainMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 1.0
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offset_top = 64.0
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offset_top = 160.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 192.0
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offset_bottom = 224.0
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text = "Buy / Sell goods"
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text = "Trading"
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script = ExtResource("3_63o1s")
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script = ExtResource("3_63o1s")
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[node name="QuestMenuGoto" type="Button" parent="MainMenu"]
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[node name="QuestMenuGoto" type="Button" parent="MainMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 1.0
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offset_top = 192.0
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offset_top = 288.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 320.0
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offset_bottom = 352.0
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text = "Take / Pass the quest"
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text = "Quests"
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script = ExtResource("3_63o1s")
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script = ExtResource("3_63o1s")
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[node name="EquipmentMenuGoto" type="Button" parent="MainMenu"]
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[node name="EquipmentMenuGoto" type="Button" parent="MainMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 1.0
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offset_top = 320.0
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offset_top = 416.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 448.0
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offset_bottom = 480.0
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text = "Change your equipment"
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text = "Equipment"
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script = ExtResource("3_63o1s")
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script = ExtResource("3_63o1s")
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[node name="InfoMenuGoto" type="Button" parent="MainMenu"]
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[node name="MainCloseButton" type="Button" parent="MainMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 600.0
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offset_top = 448.0
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offset_top = 1.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 576.0
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offset_bottom = 40.0
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text = "About this station"
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text = "X"
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script = ExtResource("3_63o1s")
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script = SubResource("GDScript_ovke4")
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[node name="Footer" type="Label" parent="MainMenu"]
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layout_mode = 0
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offset_top = 576.0
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offset_right = 640.0
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offset_bottom = 640.0
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text = "Press [TAB] to show / hide menu
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Fly off the base to exit menu"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="TradingMenu" type="NinePatchRect" parent="."]
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[node name="TradingMenu" type="NinePatchRect" parent="."]
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visible = false
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layout_mode = 0
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layout_mode = 0
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offset_left = 320.0
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offset_left = 320.0
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offset_top = 40.0
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offset_top = 40.0
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@ -116,50 +116,117 @@ script = ExtResource("2_ld3o5")
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[node name="SellList" type="ItemList" parent="TradingMenu"]
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[node name="SellList" type="ItemList" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 1.0
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offset_top = 64.0
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offset_top = 96.0
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offset_right = 320.0
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offset_right = 320.0
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offset_bottom = 576.0
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offset_bottom = 512.0
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[node name="BuyList" type="ItemList" parent="TradingMenu"]
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[node name="BuyList" type="ItemList" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 320.0
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offset_left = 320.0
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offset_top = 64.0
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offset_top = 96.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 576.0
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offset_bottom = 512.0
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[node name="SellInput" type="LineEdit" parent="TradingMenu"]
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[node name="SellInput" type="LineEdit" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 1.0
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offset_left = 1.0
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offset_top = 576.0
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offset_top = 512.0
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offset_right = 160.0
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offset_right = 160.0
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offset_bottom = 639.0
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offset_bottom = 576.0
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placeholder_text = "Amount to buy"
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placeholder_text = "Amount to buy"
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alignment = 1
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alignment = 1
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[node name="BuyInput" type="LineEdit" parent="TradingMenu"]
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[node name="BuyInput" type="LineEdit" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 320.0
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offset_left = 320.0
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offset_top = 576.0
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offset_top = 512.0
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offset_right = 480.0
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offset_right = 480.0
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offset_bottom = 639.0
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offset_bottom = 576.0
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placeholder_text = "Amount to sell"
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placeholder_text = "Amount to sell"
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alignment = 1
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alignment = 1
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[node name="BuyButton" type="Button" parent="TradingMenu"]
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[node name="BuyButton" type="Button" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 160.0
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offset_left = 160.0
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offset_top = 576.0
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offset_top = 512.0
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offset_right = 320.0
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offset_right = 320.0
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offset_bottom = 639.0
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offset_bottom = 576.0
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text = "Buy selected item"
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text = "Buy"
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[node name="SellButton" type="Button" parent="TradingMenu"]
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[node name="SellButton" type="Button" parent="TradingMenu"]
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layout_mode = 0
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layout_mode = 0
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offset_left = 480.0
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offset_left = 480.0
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offset_top = 576.0
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offset_top = 512.0
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offset_right = 639.0
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offset_right = 639.0
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offset_bottom = 639.0
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offset_bottom = 576.0
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text = "Sell selected item"
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text = "Sell"
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[node name="LabelBuy" type="Label" parent="TradingMenu"]
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layout_mode = 0
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offset_top = 64.0
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offset_right = 320.0
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offset_bottom = 96.0
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text = "Buy"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="LabelSell" type="Label" parent="TradingMenu"]
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offset_left = 320.0
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offset_top = 64.0
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offset_right = 640.0
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offset_bottom = 96.0
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text = "Sell"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Energy" type="Sprite2D" parent="TradingMenu"]
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position = Vector2(17, 608)
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texture = ExtResource("5_a74tb")
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[node name="Food" type="Sprite2D" parent="TradingMenu"]
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position = Vector2(177, 608)
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texture = ExtResource("6_36d3e")
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[node name="RawMaterials" type="Sprite2D" parent="TradingMenu"]
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position = Vector2(337, 608)
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texture = ExtResource("7_41v33")
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[node name="Water" type="Sprite2D" parent="TradingMenu"]
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position = Vector2(497, 608)
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texture = ExtResource("8_815di")
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[node name="EnergyCount" type="Label" parent="TradingMenu"]
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layout_mode = 0
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offset_left = 41.0
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offset_top = 592.0
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offset_right = 161.0
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offset_bottom = 624.0
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text = "0"
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vertical_alignment = 1
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[node name="FoodCount" type="Label" parent="TradingMenu"]
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offset_left = 201.0
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offset_top = 592.0
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offset_right = 321.0
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offset_bottom = 624.0
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text = "0"
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vertical_alignment = 1
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[node name="MineralsCount" type="Label" parent="TradingMenu"]
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offset_left = 361.0
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offset_top = 592.0
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offset_right = 481.0
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offset_bottom = 624.0
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text = "0"
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vertical_alignment = 1
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[node name="WaterCount" type="Label" parent="TradingMenu"]
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offset_left = 521.0
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offset_top = 592.0
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offset_right = 640.0
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offset_bottom = 624.0
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text = "0"
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vertical_alignment = 1
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[node name="QuestMenu" type="NinePatchRect" parent="."]
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[node name="QuestMenu" type="NinePatchRect" parent="."]
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visible = false
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visible = false
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@ -498,3 +565,5 @@ text = "Actually, this section is WIP.
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Part of the factions system."
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Part of the factions system."
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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[connection signal="button_up" from="MainMenu/MainCloseButton" to="MainMenu/MainCloseButton" method="_on_button_up"]
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@ -27,6 +27,10 @@ var base
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@onready var equip_primary = $EquipmentMenu/EquipPrimaryButton
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@onready var equip_primary = $EquipmentMenu/EquipPrimaryButton
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@onready var equip_secondary = $EquipmentMenu/EquipSecondaryButton
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@onready var equip_secondary = $EquipmentMenu/EquipSecondaryButton
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@onready var label_mod_info = $EquipmentMenu/LabelInfoBlock
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@onready var label_mod_info = $EquipmentMenu/LabelInfoBlock
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@onready var label_energy = $TradingMenu/EnergyCount
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@onready var label_food = $TradingMenu/FoodCount
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@onready var label_minerals = $TradingMenu/MineralsCount
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@onready var label_water = $TradingMenu/WaterCount
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var base_types = ["Power Supply", "Mining", "Food Production", "Trading"]
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var base_types = ["Power Supply", "Mining", "Food Production", "Trading"]
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var equipment_category = "hull"
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var equipment_category = "hull"
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var focused_mod_id = -1
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var focused_mod_id = -1
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@ -78,6 +82,7 @@ func _ready():
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shields_prices = base.shields_prices
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shields_prices = base.shields_prices
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weapons_prices = base.weapons_prices
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weapons_prices = base.weapons_prices
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select_hull_mod()
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select_hull_mod()
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update_goods_numbers()
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## Updates buy and sell list in trading menu with available items
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## Updates buy and sell list in trading menu with available items
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func update_lists():
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func update_lists():
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@ -123,7 +128,7 @@ func buy_item():
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else:
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else:
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ship.hull.cargo[item_data[0]] = amount
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ship.hull.cargo[item_data[0]] = amount
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ship.money -= total_price
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ship.money -= total_price
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print(ship.hull.cargo)
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update_goods_numbers()
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## Event handler for sell option in trading menu
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## Event handler for sell option in trading menu
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func sell_item():
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func sell_item():
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@ -150,7 +155,7 @@ func sell_item():
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return
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return
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ship.hull.cargo[item_data[0]] -= amount
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ship.hull.cargo[item_data[0]] -= amount
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ship.money += total_price
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ship.money += total_price
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print(ship.hull.cargo)
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update_goods_numbers()
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func buy_text_changed(_new_text):
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func buy_text_changed(_new_text):
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buy_input.placeholder_text = "Amount to sell"
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buy_input.placeholder_text = "Amount to sell"
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@ -505,3 +510,22 @@ func set_module_info_text(item):
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}
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}
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text += "Ammo type: {ammotype}\nAmmo consumption: {ammocons} units/usage\nFirerate: {firerate} usages/second\nSpread: {spread} degrees".format(format)
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text += "Ammo type: {ammotype}\nAmmo consumption: {ammocons} units/usage\nFirerate: {firerate} usages/second\nSpread: {spread} degrees".format(format)
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label_mod_info.text = text
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label_mod_info.text = text
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func update_goods_numbers():
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var cargo = ship.hull.cargo
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if cargo.has('Energy Cell'):
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label_energy.text = str(cargo['Energy Cell'])
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else:
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label_energy.text = "0"
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if cargo.has('Food Supplies'):
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label_food.text = str(cargo['Food Supplies'])
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else:
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label_food.text = "0"
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if cargo.has('Raw Materials'):
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label_minerals.text = str(cargo['Raw Materials'])
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else:
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label_minerals.text = "0"
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if cargo.has('Water Barrel'):
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label_water.text = str(cargo['Water Barrel'])
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else:
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label_water.text = "0"
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@ -22,8 +22,6 @@ func open():
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base_menu.quest_status_update()
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base_menu.quest_status_update()
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"EquipmentMenuGoto":
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"EquipmentMenuGoto":
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menu = equipment_menu
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menu = equipment_menu
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"InfoMenuGoto":
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menu = info_menu
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menu.visible = true
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menu.visible = true
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if submenu != null:
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if submenu != null:
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submenu.visible = true
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submenu.visible = true
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