Added some TODO lines and implemented very bad dash system

This commit is contained in:
2ndbeam 2024-04-25 23:21:54 +03:00
commit 828f4c52c7
12 changed files with 70 additions and 14 deletions

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@ -1,5 +1,7 @@
extends Node2D
# TODO: rewrite movement system to be impulse based
class_name ShipEngine
@export var max_speed : float = 200
@ -8,7 +10,13 @@ class_name ShipEngine
@export var fuel_consumption : float = 100
@export var rotation_speed : int = 90
@export var id : String = "starterengine"
@export var dash_recharge_timer : Timer
@export_range(1, 10, 1) var dashes_count : int = 3
@onready var ship = get_parent()
@onready var double_tap_timer = Timer.new()
@onready var dash_timer = Timer.new()
var hull
var speed = 0
var min_speed = max_speed / -4
@ -16,13 +24,41 @@ var turbo_enabled = false
var alternative_movement = false
var destination_angle : float
var destination_difference : float
var dash_direction_left = true
var is_double_tapping = false
var is_dashing = false
func _ready():
dash_recharge_timer.timeout.connect(dash_recharge)
add_child(double_tap_timer)
add_child(dash_timer)
double_tap_timer.one_shot = true
double_tap_timer.timeout.connect(not_double_tapping)
dash_timer.one_shot = true
dash_timer.timeout.connect(not_dashing)
func _physics_process(delta):
hull = ship.hull
modulate = ship.material.get_shader_parameter('color')
var turbo_input = Input.get_action_raw_strength("turbo")
var acceleration_input = Input.get_axis("deccelerate", "accelerate") if ship is MainShip else 1.0
var rotation_input = Input.get_axis("rotateleft","rotateright")
var rotation_input = Input.get_axis("rotateleft", "rotateright")
# проверка на рывок
var left_released = Input.is_action_just_released("rotateleft")
var right_released = Input.is_action_just_released("rotateright")
if (left_released or right_released):
if !is_double_tapping and !is_dashing:
double_tap_timer.start(0.25)
is_double_tapping = true
print("first tap")
else:
dash_direction_left = left_released
is_dashing = true
is_double_tapping = false
dash_timer.start(0.1)
double_tap_timer.stop()
print("second tap")
if destination_angle - ship.rotation_degrees == clamp(destination_angle - ship.rotation_degrees, -180, 180):
destination_difference = destination_angle - ship.rotation_degrees
else:
@ -51,9 +87,23 @@ func _physics_process(delta):
hull.fuel -= fuel_consumption * delta
if hull.fuel < 0:
hull.fuel = 0
ship.velocity = Vector2.from_angle(ship.rotation) * speed
var additional_rotation = 0
var additional_speed = 0
if is_dashing and ship is MainShip:
print("wanna dash")
additional_speed = 500
additional_rotation = deg_to_rad(-90) if dash_direction_left else deg_to_rad(90)
ship.velocity = Vector2.from_angle(ship.rotation + additional_rotation) * (speed + additional_speed)
ship.move_and_slide()
if Input.is_action_just_released("alternatemovement") and ship is MainShip:
alternative_movement = !alternative_movement
func dash_recharge():
pass
func not_double_tapping():
is_double_tapping = false
func not_dashing():
is_dashing = false