Made pause controller to be created on player if it exists
This commit is contained in:
parent
350b9853f2
commit
93aa83dcaa
11 changed files with 129 additions and 17 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://dok3i8u5t1ka4"]
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[gd_scene load_steps=11 format=3 uid="uid://dok3i8u5t1ka4"]
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[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
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[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
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@ -58,6 +58,25 @@ func _process(_delta):
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text = unformatted_text.format([ship.shield.capacity, ship.shield.max_capacity])
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"
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[sub_resource type="GDScript" id="GDScript_rrgab"]
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resource_name = "ammunition_counter"
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script/source = "extends Label
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## Text with placeholder
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@onready var unformatted_text: String = text
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## Shortcut to get_parent().get_parent()
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@onready var ship: PlayerShip = get_parent().get_parent()
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func _process(_delta):
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var format = [
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ship.hull.ammunition[\"Laser Energy\"],
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ship.hull.max_ammunition[\"Laser Energy\"],
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ship.hull.ammunition[\"Rockets\"],
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ship.hull.max_ammunition[\"Rockets\"]
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]
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text = unformatted_text.format(format)
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"
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[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
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script = ExtResource("2_oqdd7")
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@ -66,6 +85,8 @@ script = ExtResource("3_0e84a")
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[node name="Weapon" parent="Weapons" index="0" instance=ExtResource("4_fy1be")]
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action_id = "primary"
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ammo_type = "Laser Energy"
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ammo_consumption = 1.0
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[node name="ColorableGUI" type="CanvasLayer" parent="." index="5"]
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@ -101,6 +122,17 @@ offset_bottom = 661.0
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text = "Shield: {0} / {1} units"
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script = SubResource("GDScript_q1sx2")
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[node name="Ammunition" type="Label" parent="ColorableGUI" index="4"]
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offset_left = 1060.0
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offset_top = 638.0
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offset_right = 1273.0
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offset_bottom = 713.0
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text = "Ammunition:
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Laser Energy: {0} / {1}
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Rockets: {2} / {3}"
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horizontal_alignment = 2
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script = SubResource("GDScript_rrgab")
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[node name="NonColorableGUI" type="CanvasLayer" parent="." index="6"]
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[node name="Camera" type="Camera2D" parent="." index="7"]
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20
scenes/Star Systems/sta2BF8.tmp
Normal file
20
scenes/Star Systems/sta2BF8.tmp
Normal file
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@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
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[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
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[node name="StarSystem" instance=ExtResource("1_2ai1l")]
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width = 16384
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height = 16384
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[node name="Stars" parent="." index="0"]
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scroll_offset = Vector2(681.667, 317.783)
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stars_amount = 4000
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[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
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tracked_node = NodePath("../../PlayerShip")
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color_background = Color(0.276474, 0.0962249, 0.200656, 1)
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[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
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process_mode = 0
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position = Vector2(19, 10)
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20
scenes/Star Systems/staBCB.tmp
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20
scenes/Star Systems/staBCB.tmp
Normal file
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@ -0,0 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
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[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
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[node name="StarSystem" instance=ExtResource("1_2ai1l")]
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width = 16384
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height = 16384
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[node name="Stars" parent="." index="0"]
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scroll_offset = Vector2(681.667, 317.783)
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stars_amount = 4000
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[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
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tracked_node = NodePath("../../PlayerShip")
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color_background = Color(0.276474, 0.0962249, 0.200656, 1)
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[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
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process_mode = 0
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position = Vector2(19, 10)
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@ -15,6 +15,6 @@ stars_amount = 4000
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tracked_node = NodePath("../../PlayerShip")
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color_background = Color(0.276474, 0.0962249, 0.200656, 1)
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[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
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[node name="PlayerShip" parent="." index="3" instance=ExtResource("7_jyplv")]
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process_mode = 0
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position = Vector2(19, 10)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://bsnrcw64qr2hr"]
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[gd_scene load_steps=8 format=3 uid="uid://bsnrcw64qr2hr"]
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[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
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[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
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@ -7,9 +7,23 @@
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
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[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
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[sub_resource type="GDScript" id="GDScript_4yoh5"]
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resource_name = "version_label"
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script/source = "extends Label
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func _ready():
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text = \"cosmic {version}\".format({\"version\" : Game.gameversion})
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if OS.has_feature(\"editor\"):
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text += \" uncompiled\\ndebug/prerelease version\"
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else:
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if Game.beta:
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text += \" beta\\nclosed beta\"
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"
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[node name="StarSystem" type="Node"]
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process_mode = 3
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script = ExtResource("1_xx8w2")
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pause_controller_scene = ExtResource("6_61vq5")
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[node name="Stars" parent="." instance=ExtResource("2_iqrn0")]
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@ -32,5 +46,12 @@ grow_vertical = 2
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script = ExtResource("5_la84n")
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color_background = Color(0.36, 0.18612, 0.1116, 1)
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[node name="PauseController" parent="." instance=ExtResource("6_61vq5")]
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visible = false
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[node name="Version" type="Label" parent="Background"]
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z_index = 50
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z_as_relative = false
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offset_top = 6.0
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offset_right = 1280.0
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offset_bottom = 29.0
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text = "GammaCosmicRays version Ifre 1.0"
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horizontal_alignment = 1
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script = SubResource("GDScript_4yoh5")
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@ -3,7 +3,7 @@
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[ext_resource type="Script" path="res://scripts/objects/projectile.gd" id="1_6nacn"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mo2if"]
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size = Vector2(1, 8)
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size = Vector2(4, 32)
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[node name="Laser" type="Node2D" node_paths=PackedStringArray("collider")]
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script = ExtResource("1_6nacn")
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@ -11,14 +11,17 @@ speed = 600.0
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collider = NodePath("Collision")
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[node name="LaserBody" type="Line2D" parent="."]
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points = PackedVector2Array(0, 0, 8, 0)
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width = 1.0
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points = PackedVector2Array(2, 0, 30, 0)
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width = 4.0
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begin_cap_mode = 2
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end_cap_mode = 2
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round_precision = 4
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[node name="Collision" type="Area2D" parent="."]
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collision_layer = 4
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collision_mask = 3
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision"]
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position = Vector2(4, 0)
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position = Vector2(16, -4.34399e-05)
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rotation = -1.5708
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shape = SubResource("RectangleShape2D_mo2if")
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