Made pause controller to be created on player if it exists

This commit is contained in:
2ndbeam 2024-04-30 21:24:51 +03:00
commit 93aa83dcaa
11 changed files with 129 additions and 17 deletions

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
[node name="StarSystem" instance=ExtResource("1_2ai1l")]
width = 16384
height = 16384
[node name="Stars" parent="." index="0"]
scroll_offset = Vector2(681.667, 317.783)
stars_amount = 4000
[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
tracked_node = NodePath("../../PlayerShip")
color_background = Color(0.276474, 0.0962249, 0.200656, 1)
[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
process_mode = 0
position = Vector2(19, 10)

View file

@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://crneq2enhxsw5"]
[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
[node name="StarSystem" instance=ExtResource("1_2ai1l")]
width = 16384
height = 16384
[node name="Stars" parent="." index="0"]
scroll_offset = Vector2(681.667, 317.783)
stars_amount = 4000
[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
tracked_node = NodePath("../../PlayerShip")
color_background = Color(0.276474, 0.0962249, 0.200656, 1)
[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
process_mode = 0
position = Vector2(19, 10)

View file

@ -15,6 +15,6 @@ stars_amount = 4000
tracked_node = NodePath("../../PlayerShip")
color_background = Color(0.276474, 0.0962249, 0.200656, 1)
[node name="PlayerShip" parent="." index="4" instance=ExtResource("7_jyplv")]
[node name="PlayerShip" parent="." index="3" instance=ExtResource("7_jyplv")]
process_mode = 0
position = Vector2(19, 10)

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://bsnrcw64qr2hr"]
[gd_scene load_steps=8 format=3 uid="uid://bsnrcw64qr2hr"]
[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
@ -7,9 +7,23 @@
[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
[sub_resource type="GDScript" id="GDScript_4yoh5"]
resource_name = "version_label"
script/source = "extends Label
func _ready():
text = \"cosmic {version}\".format({\"version\" : Game.gameversion})
if OS.has_feature(\"editor\"):
text += \" uncompiled\\ndebug/prerelease version\"
else:
if Game.beta:
text += \" beta\\nclosed beta\"
"
[node name="StarSystem" type="Node"]
process_mode = 3
script = ExtResource("1_xx8w2")
pause_controller_scene = ExtResource("6_61vq5")
[node name="Stars" parent="." instance=ExtResource("2_iqrn0")]
@ -32,5 +46,12 @@ grow_vertical = 2
script = ExtResource("5_la84n")
color_background = Color(0.36, 0.18612, 0.1116, 1)
[node name="PauseController" parent="." instance=ExtResource("6_61vq5")]
visible = false
[node name="Version" type="Label" parent="Background"]
z_index = 50
z_as_relative = false
offset_top = 6.0
offset_right = 1280.0
offset_bottom = 29.0
text = "GammaCosmicRays version Ifre 1.0"
horizontal_alignment = 1
script = SubResource("GDScript_4yoh5")