Made pause controller to be created on player if it exists

This commit is contained in:
2ndbeam 2024-04-30 21:24:51 +03:00
commit 93aa83dcaa
11 changed files with 129 additions and 17 deletions

View file

@ -3,7 +3,7 @@
[ext_resource type="Script" path="res://scripts/objects/projectile.gd" id="1_6nacn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mo2if"]
size = Vector2(1, 8)
size = Vector2(4, 32)
[node name="Laser" type="Node2D" node_paths=PackedStringArray("collider")]
script = ExtResource("1_6nacn")
@ -11,14 +11,17 @@ speed = 600.0
collider = NodePath("Collision")
[node name="LaserBody" type="Line2D" parent="."]
points = PackedVector2Array(0, 0, 8, 0)
width = 1.0
points = PackedVector2Array(2, 0, 30, 0)
width = 4.0
begin_cap_mode = 2
end_cap_mode = 2
round_precision = 4
[node name="Collision" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collision"]
position = Vector2(4, 0)
position = Vector2(16, -4.34399e-05)
rotation = -1.5708
shape = SubResource("RectangleShape2D_mo2if")