Made pause controller to be created on player if it exists

This commit is contained in:
2ndbeam 2024-04-30 21:24:51 +03:00
commit 93aa83dcaa
11 changed files with 129 additions and 17 deletions

View file

@ -7,21 +7,32 @@ class_name StarSystem
## Height of the system. Limits stars generation and camera bounds
@export var height: int = 8192
## Pause controller node reference
@onready var pause_controller = $PauseController
## Pause controller packed scene
@export var pause_controller_scene: PackedScene
## Player ship reference. May be null.
var player_ship: PlayerShip
## Pause controller reference
var pause_controller: Control
func _ready():
player_ship = get_node_or_null("PlayerShip")
# adjust player ship camera if player ship exists
pause_controller = pause_controller_scene.instantiate()
if player_ship != null:
# adjust player ship camera if player ship exists
player_ship.camera.limit_left = -width / 2
player_ship.camera.limit_right = width / 2
player_ship.camera.limit_top = -height / 2
player_ship.camera.limit_bottom = height / 2
# add pause controller child to the gui
player_ship.colorable_gui.add_child(pause_controller)
else:
# or add it to root node lol
add_child(pause_controller)
pause_controller.visible = false
## Pause the game. Remember to unpause it when switching scenes!
func pause():
@ -36,3 +47,6 @@ func unpause():
func _process(_delta):
if Input.is_action_just_released("pause"):
unpause() if get_tree().paused else pause()
if player_ship != null:
pause_controller.position = player_ship.global_position