Rewriting ships: Added shields and weapons holder

This commit is contained in:
2ndbeam 2024-04-28 20:53:44 +03:00
commit 95274d0a5b
17 changed files with 396 additions and 24 deletions

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scenes/deb338.tmp Normal file
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[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
[sub_resource type="GDScript" id="GDScript_6w8qb"]
resource_name = "gogo"
script/source = "extends Node2D
@onready var items = $Items
@onready var verified = $\"Verified Items\"
# Called when the node enters the scene tree for the first time.
func _ready():
var dir = DirAccess.open(\"res://items\")
var files = dir.get_files()
var text = \"Items:\\n\"
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Hulls:\\n\"
dir = DirAccess.open(\"res://scenes/hulls\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Engines:\\n\"
dir = DirAccess.open(\"res://scenes/engines\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Shields:\\n\"
dir = DirAccess.open(\"res://scenes/shields\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Weapons:\\n\"
dir = DirAccess.open(\"res://scenes/weapons/presets\")
files = dir.get_files()
for file in files:
text += \"{file}\\n\".format({'file': file})
items.text = text
fetch_modules()
func fetch_modules():
var dir = DirAccess.open(\"res://items\")
var files = dir.get_files()
var text = \"Items:\\n\"
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Hulls:\\n\"
dir = DirAccess.open(\"res://scenes/hulls\")
var modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Engines:\\n\"
dir = DirAccess.open(\"res://scenes/engines\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Shields:\\n\"
dir = DirAccess.open(\"res://scenes/shields\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
text += \"Verified Weapons:\\n\"
dir = DirAccess.open(\"res://scenes/weapons/presets\")
modules = dir.get_files()
files = check_for_item(modules)
for file in files:
text += \"{file}\\n\".format({'file': file})
verified.text = text
func check_for_item(modules : Array[String]) -> Array[String]:
var returnable : Array[String] = []
for module in modules:
var itm = module.split('.', true, 1)[0]
if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
returnable.append(itm)
return returnable
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_released(\"pause\"):
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_15op6")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[node name="Debug" type="Node2D"]
script = SubResource("GDScript_6w8qb")
[node name="Items" type="Label" parent="."]
offset_right = 640.0
offset_bottom = 720.0
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="Verified Items" type="Label" parent="."]
offset_left = 640.0
offset_right = 1280.0
offset_bottom = 720.0
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
material = SubResource("ShaderMaterial_634ti")
position = Vector2(608, 352)
scale = Vector2(0.5, 0.5)