Rewriting ships: Added shields and weapons holder
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parent
e2b9fa6c69
commit
95274d0a5b
17 changed files with 396 additions and 24 deletions
122
scenes/deb435B.tmp
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122
scenes/deb435B.tmp
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[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
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[sub_resource type="GDScript" id="GDScript_6w8qb"]
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resource_name = "gogo"
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script/source = "extends Node2D
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@onready var items = $Items
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@onready var verified = $\"Verified Items\"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var dir = DirAccess.open(\"res://items\")
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var files = dir.get_files()
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var text = \"Items:\\n\"
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Hulls:\\n\"
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dir = DirAccess.open(\"res://scenes/hulls\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Engines:\\n\"
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dir = DirAccess.open(\"res://scenes/engines\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Shields:\\n\"
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dir = DirAccess.open(\"res://scenes/shields\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Weapons:\\n\"
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dir = DirAccess.open(\"res://scenes/weapons/presets\")
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files = dir.get_files()
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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items.text = text
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fetch_modules()
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func fetch_modules():
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var dir = DirAccess.open(\"res://items\")
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var files = dir.get_files()
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var text = \"Items:\\n\"
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Hulls:\\n\"
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dir = DirAccess.open(\"res://scenes/hulls\")
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var modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Engines:\\n\"
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dir = DirAccess.open(\"res://scenes/engines\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Shields:\\n\"
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dir = DirAccess.open(\"res://scenes/shields\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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text += \"Verified Weapons:\\n\"
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dir = DirAccess.open(\"res://scenes/weapons/presets\")
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modules = dir.get_files()
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files = check_for_item(modules)
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for file in files:
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text += \"{file}\\n\".format({'file': file})
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verified.text = text
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func check_for_item(modules : Array[String]) -> Array[String]:
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var returnable : Array[String] = []
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for module in modules:
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var itm = module.split('.', true, 1)[0]
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if Game.get_item(itm).name != Game.DEFAULT_ITEM.name:
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returnable.append(itm)
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return returnable
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_just_released(\"pause\"):
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get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("2_15op6")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[node name="Debug" type="Node2D"]
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script = SubResource("GDScript_6w8qb")
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[node name="Items" type="Label" parent="."]
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offset_right = 640.0
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offset_bottom = 720.0
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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[node name="Verified Items" type="Label" parent="."]
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offset_left = 640.0
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offset_right = 1280.0
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offset_bottom = 720.0
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
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material = SubResource("ShaderMaterial_634ti")
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position = Vector2(608, 352)
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scale = Vector2(0.5, 0.5)
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