Rewriting ships: Added shields and weapons holder
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parent
e2b9fa6c69
commit
95274d0a5b
17 changed files with 396 additions and 24 deletions
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@ -1,4 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://ckdttdkoo1t0s"]
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[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
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[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
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[sub_resource type="GDScript" id="GDScript_6w8qb"]
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resource_name = "gogo"
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@ -85,6 +88,16 @@ func _process(delta):
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get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
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resource_local_to_scene = true
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resource_name = "Shield Material"
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shader = ExtResource("2_15op6")
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shader_parameter/wave_centers = PackedVector2Array()
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shader_parameter/wave_distances = PackedFloat32Array(-1)
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shader_parameter/color = Color(1, 0, 0, 1)
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shader_parameter/max_distance = 20.0
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shader_parameter/bublic_size = 20.0
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[node name="Debug" type="Node2D"]
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script = SubResource("GDScript_6w8qb")
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@ -102,3 +115,8 @@ offset_bottom = 720.0
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horizontal_alignment = 1
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vertical_alignment = 1
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autowrap_mode = 2
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[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
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material = SubResource("ShaderMaterial_634ti")
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position = Vector2(608, 352)
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scale = Vector2(0.5, 0.5)
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