Rewriting ships: Added shields and weapons holder

This commit is contained in:
2ndbeam 2024-04-28 20:53:44 +03:00
commit 95274d0a5b
17 changed files with 396 additions and 24 deletions

View file

@ -1,4 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://ckdttdkoo1t0s"]
[gd_scene load_steps=5 format=3 uid="uid://ckdttdkoo1t0s"]
[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="1_b1l1c"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_15op6"]
[sub_resource type="GDScript" id="GDScript_6w8qb"]
resource_name = "gogo"
@ -85,6 +88,16 @@ func _process(delta):
get_tree().change_scene_to_file(\"res://scenes/MainMenu.tscn\")
"
[sub_resource type="ShaderMaterial" id="ShaderMaterial_634ti"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_15op6")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[node name="Debug" type="Node2D"]
script = SubResource("GDScript_6w8qb")
@ -102,3 +115,8 @@ offset_bottom = 720.0
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="PlayerShip" parent="." instance=ExtResource("1_b1l1c")]
material = SubResource("ShaderMaterial_634ti")
position = Vector2(608, 352)
scale = Vector2(0.5, 0.5)