Rewriting ships: Added shields and weapons holder

This commit is contained in:
2ndbeam 2024-04-28 20:53:44 +03:00
commit 95274d0a5b
17 changed files with 396 additions and 24 deletions

View file

@ -13,25 +13,22 @@ signal destroyed
@onready var hull: Hull = $Hull
## Reference to the shield module
@onready var shield: Shield = $Shield
## Reference to primary weapon
#@onready var primary_weapon: Weapon = $PrimaryWeapon
## Reference to secondary weapon
#@onready var secondary_weapon: Weapon = $SecondaryWeapon
## Reference to weapons node
@onready var weapons: Node2D = $Weapons
## Faction which this ship belongs to
var faction : Game.Faction = Game.Faction.Player
func _ready():
#shield.material = material
func _ready() -> void:
destroyed.connect(destroy)
## Reset all required variables
func destroy():
func destroy() -> void:
hull.hp = hull.max_hp
shield.capacity = shield.max_capacity
## Swaps old hull with the new one
func change_hull(new_hull_id: String):
func change_hull(new_hull_id: String) -> void:
var new_hull: Hull = Game.get_module(new_hull_id, 'hull').instantiate()
var old_hull: Hull = hull
add_child(new_hull)
@ -40,7 +37,7 @@ func change_hull(new_hull_id: String):
get_tree().create_timer(0.05).timeout.connect(old_hull.queue_free)
## Swaps old engine with the new one
func change_engine(new_engine_id: String):
func change_engine(new_engine_id: String) -> void:
var new_engine: ShipEngine = Game.get_module(new_engine_id, 'engine').instantiate()
var old_engine: ShipEngine = engine
add_child(new_engine)
@ -48,7 +45,7 @@ func change_engine(new_engine_id: String):
get_tree().create_timer(0.05).timeout.connect(old_engine.queue_free)
## Swaps old shield with the new one
func change_shield(new_shield_id: String):
func change_shield(new_shield_id: String) -> void:
var new_shield: Shield = Game.get_module(new_shield_id, 'shield').instantiate()
var old_shield: Shield = shield
add_child(new_shield)