Rewriting ships: Added shields and weapons holder

This commit is contained in:
2ndbeam 2024-04-28 20:53:44 +03:00
commit 95274d0a5b
17 changed files with 396 additions and 24 deletions

View file

@ -4,6 +4,7 @@ class_name Game
enum ITEM_TYPE {VALUABLE, WEAPON, HULL, SHIELD, ENGINE, AMMUNITION}
enum AMMO_TYPE {NULL, LASER_ENERGY, ROCKETS}
enum BASE_TYPE {POWER, MINING, FOOD, TRADING, MODULE}
enum Faction {Player, Peaceful, Neutral, Aggressive}
const DEFAULT_ITEM = preload("res://items/test_item.tres")
const DEFAULT_WEAPON = preload("res://scenes/weapons/presets/SingleLaserMk1.tscn")
@ -12,7 +13,7 @@ const DEFAULT_ENGINE = preload("res://scenes/engines/starterengine.tscn")
const DEFAULT_SHIELD = preload("res://scenes/shields/startershield.tscn")
const salt = "2ndbeam"
const gameversion = "Ictar 1.1"
const gameversion = "Ifre 1.0"
const beta = false
static var profile : Profile = Profile.new()