Rewriting ships: Added shields and weapons holder
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17 changed files with 396 additions and 24 deletions
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@ -1,6 +1,6 @@
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extends Node2D
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class_name Hull
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#class_name Hull
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@export var max_hp : float = 30
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@export var max_fuel : float = 1000
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extends Node2D
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class_name Shield
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#class_name Shield
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@export var max_capacity : int = 8
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@export var shield_charge_rate : float = 1
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@ -2,7 +2,7 @@ extends Node2D
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# TODO: rewrite movement system to be impulse based
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class_name ShipEngine
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# class_name ShipEngine
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@export var max_speed : float = 200
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@export var max_turbo_speed : float = 300
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