Rewriting ships: Added shields and weapons holder

This commit is contained in:
2ndbeam 2024-04-28 20:53:44 +03:00
commit 95274d0a5b
17 changed files with 396 additions and 24 deletions

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@ -1,6 +1,6 @@
extends Node2D
class_name Hull
#class_name Hull
@export var max_hp : float = 30
@export var max_fuel : float = 1000

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@ -1,6 +1,6 @@
extends Node2D
class_name Shield
#class_name Shield
@export var max_capacity : int = 8
@export var shield_charge_rate : float = 1

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@ -2,7 +2,7 @@ extends Node2D
# TODO: rewrite movement system to be impulse based
class_name ShipEngine
# class_name ShipEngine
@export var max_speed : float = 200
@export var max_turbo_speed : float = 300