Added shooter ship
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parent
154da5104e
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10 changed files with 232 additions and 4 deletions
80
scenes/Ships/NPC Ships/shooter_ship.tscn
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80
scenes/Ships/NPC Ships/shooter_ship.tscn
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@ -0,0 +1,80 @@
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[gd_scene load_steps=11 format=3 uid="uid://yso8f0y5kg50"]
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[ext_resource type="Script" path="res://scripts/Ship/ship.gd" id="1_o387g"]
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[ext_resource type="PackedScene" uid="uid://bckgb423wsdrw" path="res://scenes/Ships/Modules/Hulls/shooter_hull.tscn" id="2_kthut"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="3_ysnrn"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="4_5rkla"]
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[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="5_f305p"]
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[ext_resource type="PackedScene" uid="uid://bf10g066l8grd" path="res://scenes/Ships/Modules/Weapons/laser.tscn" id="6_hun72"]
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[ext_resource type="Script" path="res://scripts/State Machine/tree.gd" id="7_5uvtf"]
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[ext_resource type="Script" path="res://scripts/State Machine/Kamikaze/WanderingState.gd" id="8_i8jwt"]
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[ext_resource type="Script" path="res://scripts/State Machine/Shooter/AttackState.gd" id="9_0eak7"]
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[sub_resource type="GDScript" id="GDScript_r7j0p"]
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resource_name = "health_shield_counter"
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script/source = "extends Label
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## Text with placeholder
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@onready var unformatted_text: String = text
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## Shortcut to get_parent().get_parent().get_parent()
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@onready var ship: Ship = get_parent().get_parent().get_parent()
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func _process(_delta):
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text = unformatted_text.format([ship.hull.hp, ship.hull.max_hp, ship.shield.capacity, ship.shield.max_capacity])
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"
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[node name="ShooterShip" type="Node2D"]
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process_mode = 1
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script = ExtResource("1_o387g")
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("2_kthut")]
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[node name="Engine" parent="." instance=ExtResource("3_ysnrn")]
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[node name="Shield" parent="." instance=ExtResource("4_5rkla")]
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max_capacity = 3
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[node name="Weapons" type="Node2D" parent="."]
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script = ExtResource("5_f305p")
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[node name="Laser" parent="Weapons" instance=ExtResource("6_hun72")]
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position = Vector2(67, 0.5)
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max_gun_rotation = 15.0
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action_id = "shoot"
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ammo_type = "n/a"
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ammo_consumption = 0.0
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[node name="StateTree" type="Node" parent="." node_paths=PackedStringArray("state")]
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script = ExtResource("7_5uvtf")
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state = NodePath("WanderingState")
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[node name="WanderingState" type="Node" parent="StateTree"]
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script = ExtResource("8_i8jwt")
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[node name="UpdateDestination" type="Timer" parent="StateTree/WanderingState"]
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wait_time = 10.0
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[node name="AttackState" type="Node" parent="StateTree"]
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script = ExtResource("9_0eak7")
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[node name="StatHolder" type="Node" parent="."]
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[node name="StatCarry" type="Node2D" parent="StatHolder"]
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[node name="HealthShield" type="Label" parent="StatHolder/StatCarry"]
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offset_left = -49.0
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offset_top = -133.0
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offset_right = 50.0
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offset_bottom = -84.0
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text = "{0}/{1} HP
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{2}/{3} SP"
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horizontal_alignment = 1
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vertical_alignment = 1
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script = SubResource("GDScript_r7j0p")
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="."]
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remote_path = NodePath("../StatHolder/StatCarry")
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update_rotation = false
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update_scale = false
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