Added shooter ship

This commit is contained in:
2ndbeam 2024-05-13 21:04:36 +03:00
commit ab3ac4af66
10 changed files with 232 additions and 4 deletions

View file

@ -0,0 +1,60 @@
extends State
## If target is further than this distance, transit to WanderingState
@export var target_loss_distance: float = 1536.0
## Node which is being targeted by this ship
var target: Node2D
## Shortcut to get_parent().get_parent()
@onready var ship = get_parent().get_parent()
## Ship will strive to achieve this angle
var destination_degrees: float = 0:
set(value):
if value > 180:
destination_degrees = value - 360
elif value < -180:
destination_degrees = 360 + value
else:
destination_degrees = value
## Delta to destination_degrees
var destination_difference: float
var current_destination_difference: float:
set(value):
if value > 180:
current_destination_difference = value - 360
else:
current_destination_difference = value
## Gun node to change its behavior
var gun: Node2D
func enter(message: Dictionary):
if message.has("target"):
target = message["target"]
gun = ship.weapons.list[0]
destination_difference = gun.max_gun_rotation / 2
else:
get_parent().transit("WanderingState")
func process(_delta):
# checking if need to apply torque
destination_degrees = rad_to_deg(ship.global_position.angle_to_point(target.global_position))
current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
if abs(current_destination_difference) > destination_difference:
ship.engine.rotation_axis = clamp(current_destination_difference / 360 + 0.5 * sign(current_destination_difference), -1.0, 1.0)
gun.shoot_request = 0.0
else:
ship.engine.rotation_axis = 0.0
gun.shoot_request = 1.0
var distance_to_target = ship.global_position.distance_to(target.global_position)
if distance_to_target > target_loss_distance:
get_parent().transit("WanderingState")
gun.gun_rotation = 0.0
gun.shoot_request = 0.0
return
ship.engine.acceleration_axis = clamp((distance_to_target - 256) / 256 + 0.3, -1.0, 1.0)
gun.gun_rotation = current_destination_difference