Implemented state machine & added NPC ship template
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parent
2d4eb92751
commit
bda9232e72
15 changed files with 284 additions and 22 deletions
16
scenes/Ships/Modules/Hulls/kamikaze_hull.tscn
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16
scenes/Ships/Modules/Hulls/kamikaze_hull.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://bkd4gyhlota7l"]
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[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="1_l56rl"]
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[ext_resource type="Texture2D" uid="uid://bchkncbniclhh" path="res://sprites/kamikaze.png" id="2_8ba3c"]
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[node name="Hull" instance=ExtResource("1_l56rl")]
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max_hp = 10.0
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velocity_collision_treshold = 150.0
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collision_damage = 10.0
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[node name="Sprite" parent="." index="0"]
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position = Vector2(0.5, 0.5)
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texture = ExtResource("2_8ba3c")
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[node name="Collision" parent="." index="1"]
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polygon = PackedVector2Array(-69.5, 21, -69.5, 66, -68.5, 66, -57.5, 55, -57.5, 65, -56.5, 65, 70.5, 1, 70.5, 0, -56.5, -64, -57.5, -64, -57.5, -54, -68.5, -65, -69.5, -65, -69.5, -20, -68.5, -20, -57.5, -31, -57.5, -23, -32.5, -10, -32.5, 11, -57.5, 24, -57.5, 32, -68.5, 21)
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35
scenes/Ships/NPC Ships/kamikaze_ship.tscn
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35
scenes/Ships/NPC Ships/kamikaze_ship.tscn
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@ -0,0 +1,35 @@
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[gd_scene load_steps=7 format=3 uid="uid://pev6k21vqaem"]
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[ext_resource type="Script" path="res://scripts/Ship/ship.gd" id="1_82bba"]
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[ext_resource type="PackedScene" uid="uid://bkd4gyhlota7l" path="res://scenes/Ships/Modules/Hulls/kamikaze_hull.tscn" id="2_165nu"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="3_plu72"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="4_aos8x"]
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[ext_resource type="Script" path="res://scripts/State Machine/tree.gd" id="5_m8m3f"]
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[ext_resource type="Script" path="res://scripts/State Machine/Kamikaze/WanderingState.gd" id="6_emcj1"]
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[node name="KamikazeShip" type="Node2D"]
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script = ExtResource("1_82bba")
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("2_165nu")]
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collision_damage = 15.0
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[node name="Engine" parent="." instance=ExtResource("3_plu72")]
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[node name="Shield" parent="." instance=ExtResource("4_aos8x")]
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max_capacity = 5
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[node name="Weapons" type="Node2D" parent="."]
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[node name="StateTree" type="Node" parent="." node_paths=PackedStringArray("state")]
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script = ExtResource("5_m8m3f")
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state = NodePath("WanderingState")
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[node name="WanderingState" type="Node" parent="StateTree"]
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script = ExtResource("6_emcj1")
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[node name="UpdateDestination" type="Timer" parent="StateTree/WanderingState"]
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wait_time = 10.0
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[connection signal="timeout" from="StateTree/WanderingState/UpdateDestination" to="StateTree/WanderingState" method="update_destination"]
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@ -1,10 +1,13 @@
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[gd_scene load_steps=11 format=3 uid="uid://dok3i8u5t1ka4"]
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[gd_scene load_steps=14 format=3 uid="uid://dok3i8u5t1ka4"]
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[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
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[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
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[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
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[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="3_ku5af"]
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="4_pmbbn"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="5_7fjpq"]
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[ext_resource type="Script" path="res://scripts/Ship/player_camera.gd" id="5_rclap"]
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[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="6_f6fm2"]
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[sub_resource type="GDScript" id="GDScript_ry4sc"]
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resource_name = "money_counter"
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@ -77,20 +80,35 @@ func _process(_delta):
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text = unformatted_text.format(format)
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"
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[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
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[node name="PlayerShip" type="Node2D"]
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process_mode = 1
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script = ExtResource("2_oqdd7")
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[node name="InputController" type="Node2D" parent="." index="0"]
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[node name="InputController" type="Node2D" parent="."]
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script = ExtResource("3_0e84a")
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[node name="Weapon" parent="Weapons" index="0" instance=ExtResource("4_fy1be")]
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("3_ku5af")]
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collision_mask = 3
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max_contacts_reported = 1
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contact_monitor = true
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[node name="Engine" parent="." instance=ExtResource("4_pmbbn")]
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[node name="Shield" parent="." instance=ExtResource("5_7fjpq")]
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[node name="Weapons" type="Node2D" parent="."]
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script = ExtResource("6_f6fm2")
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[node name="Weapon" parent="Weapons" instance=ExtResource("4_fy1be")]
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action_id = "primary"
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ammo_type = "Laser Energy"
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ammo_consumption = 1.0
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[node name="ColorableGUI" type="CanvasLayer" parent="." index="5"]
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[node name="ColorableGUI" type="CanvasLayer" parent="."]
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[node name="Money" type="Label" parent="ColorableGUI" index="0"]
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[node name="Money" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_top = 611.0
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offset_right = 92.0
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@ -98,7 +116,7 @@ offset_bottom = 634.0
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text = "Money: %d"
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script = SubResource("GDScript_ry4sc")
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[node name="Velocity" type="Label" parent="ColorableGUI" index="1"]
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[node name="Velocity" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_top = 688.0
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offset_right = 137.0
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@ -106,7 +124,7 @@ offset_bottom = 711.0
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text = "Velocity: %d px/s"
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script = SubResource("GDScript_vko7a")
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[node name="Health" type="Label" parent="ColorableGUI" index="2"]
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[node name="Health" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_top = 663.0
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offset_right = 168.0
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@ -114,7 +132,7 @@ offset_bottom = 686.0
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text = "Health: {0} / {1} units"
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script = SubResource("GDScript_uoaip")
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[node name="Shield" type="Label" parent="ColorableGUI" index="3"]
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[node name="Shield" type="Label" parent="ColorableGUI"]
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offset_left = 8.0
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offset_top = 638.0
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offset_right = 164.0
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@ -122,7 +140,7 @@ offset_bottom = 661.0
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text = "Shield: {0} / {1} units"
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script = SubResource("GDScript_q1sx2")
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[node name="Ammunition" type="Label" parent="ColorableGUI" index="4"]
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[node name="Ammunition" type="Label" parent="ColorableGUI"]
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offset_left = 1060.0
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offset_top = 638.0
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offset_right = 1273.0
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@ -133,8 +151,8 @@ Rockets: {2} / {3}"
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horizontal_alignment = 2
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script = SubResource("GDScript_rrgab")
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[node name="NonColorableGUI" type="CanvasLayer" parent="." index="6"]
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[node name="NonColorableGUI" type="CanvasLayer" parent="."]
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[node name="Camera" type="Camera2D" parent="." index="7"]
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[node name="Camera" type="Camera2D" parent="."]
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zoom = Vector2(0.5, 0.5)
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script = ExtResource("5_rclap")
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