Implemented state machine & added NPC ship template
This commit is contained in:
parent
2d4eb92751
commit
bda9232e72
15 changed files with 284 additions and 22 deletions
52
scripts/State Machine/Kamikaze/WanderingState.gd
Normal file
52
scripts/State Machine/Kamikaze/WanderingState.gd
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
extends State
|
||||
|
||||
@onready var ship = get_parent().get_parent()
|
||||
@onready var star_system = get_tree().current_scene
|
||||
|
||||
@onready var update_timer = $UpdateDestination
|
||||
## Ship will strive to achieve this angle
|
||||
var destination_degrees: float = 0:
|
||||
set(value):
|
||||
if value > 180:
|
||||
destination_degrees = value - 360
|
||||
elif value < -180:
|
||||
destination_degrees = 360 + value
|
||||
else:
|
||||
destination_degrees = value
|
||||
## Delta to destination_degrees
|
||||
var destination_difference: float = 15.0
|
||||
## available map bounds (use with absolute position)
|
||||
var available_bounds: Vector2
|
||||
|
||||
func _ready():
|
||||
available_bounds = Vector2(star_system.width / 2, star_system.height / 2)
|
||||
randomize()
|
||||
|
||||
func enter(_message):
|
||||
update_timer.start()
|
||||
update_destination()
|
||||
|
||||
func process(_delta):
|
||||
# checking if need to apply torque
|
||||
var current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
|
||||
var rotation_sign = sign(current_destination_difference)
|
||||
if current_destination_difference < 0:
|
||||
current_destination_difference = 180 - current_destination_difference
|
||||
if current_destination_difference > 180:
|
||||
current_destination_difference -= 180
|
||||
if abs(current_destination_difference) > destination_difference:
|
||||
ship.engine.rotation_axis = rotation_sign * (current_destination_difference / 180)
|
||||
else:
|
||||
ship.engine.rotation_axis = 0.0
|
||||
# making ship always accelerate
|
||||
ship.engine.acceleration_axis = 1.0
|
||||
# if ship is out of star system bounds, set destination angle to center
|
||||
if abs(ship.global_position.x) > available_bounds.x or abs(ship.global_position.y) > available_bounds.y:
|
||||
destination_degrees = rad_to_deg(ship.global_position.angle_to_point(Vector2.ZERO))
|
||||
|
||||
func exit():
|
||||
update_timer.stop()
|
||||
|
||||
## Set new random direction
|
||||
func update_destination():
|
||||
destination_degrees += randi_range(-180, 180)
|
||||
Loading…
Add table
Add a link
Reference in a new issue