Implemented state machine & added NPC ship template
This commit is contained in:
parent
2d4eb92751
commit
bda9232e72
15 changed files with 284 additions and 22 deletions
16
scenes/Ships/Modules/Hulls/kamikaze_hull.tscn
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16
scenes/Ships/Modules/Hulls/kamikaze_hull.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=3 format=3 uid="uid://bkd4gyhlota7l"]
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[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="1_l56rl"]
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[ext_resource type="Texture2D" uid="uid://bchkncbniclhh" path="res://sprites/kamikaze.png" id="2_8ba3c"]
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[node name="Hull" instance=ExtResource("1_l56rl")]
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max_hp = 10.0
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velocity_collision_treshold = 150.0
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collision_damage = 10.0
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[node name="Sprite" parent="." index="0"]
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position = Vector2(0.5, 0.5)
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texture = ExtResource("2_8ba3c")
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[node name="Collision" parent="." index="1"]
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polygon = PackedVector2Array(-69.5, 21, -69.5, 66, -68.5, 66, -57.5, 55, -57.5, 65, -56.5, 65, 70.5, 1, 70.5, 0, -56.5, -64, -57.5, -64, -57.5, -54, -68.5, -65, -69.5, -65, -69.5, -20, -68.5, -20, -57.5, -31, -57.5, -23, -32.5, -10, -32.5, 11, -57.5, 24, -57.5, 32, -68.5, 21)
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35
scenes/Ships/NPC Ships/kamikaze_ship.tscn
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35
scenes/Ships/NPC Ships/kamikaze_ship.tscn
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@ -0,0 +1,35 @@
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[gd_scene load_steps=7 format=3 uid="uid://pev6k21vqaem"]
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[ext_resource type="Script" path="res://scripts/Ship/ship.gd" id="1_82bba"]
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[ext_resource type="PackedScene" uid="uid://bkd4gyhlota7l" path="res://scenes/Ships/Modules/Hulls/kamikaze_hull.tscn" id="2_165nu"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="3_plu72"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="4_aos8x"]
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[ext_resource type="Script" path="res://scripts/State Machine/tree.gd" id="5_m8m3f"]
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[ext_resource type="Script" path="res://scripts/State Machine/Kamikaze/WanderingState.gd" id="6_emcj1"]
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[node name="KamikazeShip" type="Node2D"]
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script = ExtResource("1_82bba")
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("2_165nu")]
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collision_damage = 15.0
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[node name="Engine" parent="." instance=ExtResource("3_plu72")]
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[node name="Shield" parent="." instance=ExtResource("4_aos8x")]
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max_capacity = 5
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[node name="Weapons" type="Node2D" parent="."]
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[node name="StateTree" type="Node" parent="." node_paths=PackedStringArray("state")]
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script = ExtResource("5_m8m3f")
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state = NodePath("WanderingState")
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[node name="WanderingState" type="Node" parent="StateTree"]
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script = ExtResource("6_emcj1")
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[node name="UpdateDestination" type="Timer" parent="StateTree/WanderingState"]
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wait_time = 10.0
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[connection signal="timeout" from="StateTree/WanderingState/UpdateDestination" to="StateTree/WanderingState" method="update_destination"]
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@ -1,10 +1,13 @@
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[gd_scene load_steps=11 format=3 uid="uid://dok3i8u5t1ka4"]
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[gd_scene load_steps=14 format=3 uid="uid://dok3i8u5t1ka4"]
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[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
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[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
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[ext_resource type="Script" path="res://scripts/Ship/player_ship.gd" id="2_oqdd7"]
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[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
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[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
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[ext_resource type="PackedScene" uid="uid://bsu4eqwdfewwi" path="res://scenes/Ships/Modules/Hulls/hull.tscn" id="3_ku5af"]
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
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[ext_resource type="PackedScene" uid="uid://ryy1tdrxmjav" path="res://scenes/Ships/Modules/Weapons/weapon.tscn" id="4_fy1be"]
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[ext_resource type="PackedScene" uid="uid://mw4kwxoeqch3" path="res://scenes/Ships/Modules/Engines/engine.tscn" id="4_pmbbn"]
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[ext_resource type="PackedScene" uid="uid://bunboi5ouscw8" path="res://scenes/Ships/Modules/Shields/shield.tscn" id="5_7fjpq"]
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[ext_resource type="Script" path="res://scripts/Ship/player_camera.gd" id="5_rclap"]
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[ext_resource type="Script" path="res://scripts/Ship/player_camera.gd" id="5_rclap"]
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[ext_resource type="Script" path="res://scripts/Ship/weapons.gd" id="6_f6fm2"]
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[sub_resource type="GDScript" id="GDScript_ry4sc"]
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[sub_resource type="GDScript" id="GDScript_ry4sc"]
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resource_name = "money_counter"
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resource_name = "money_counter"
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@ -77,20 +80,35 @@ func _process(_delta):
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text = unformatted_text.format(format)
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text = unformatted_text.format(format)
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"
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"
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[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
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[node name="PlayerShip" type="Node2D"]
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process_mode = 1
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script = ExtResource("2_oqdd7")
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script = ExtResource("2_oqdd7")
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[node name="InputController" type="Node2D" parent="." index="0"]
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[node name="InputController" type="Node2D" parent="."]
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script = ExtResource("3_0e84a")
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script = ExtResource("3_0e84a")
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[node name="Weapon" parent="Weapons" index="0" instance=ExtResource("4_fy1be")]
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("3_ku5af")]
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collision_mask = 3
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max_contacts_reported = 1
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contact_monitor = true
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[node name="Engine" parent="." instance=ExtResource("4_pmbbn")]
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[node name="Shield" parent="." instance=ExtResource("5_7fjpq")]
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[node name="Weapons" type="Node2D" parent="."]
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script = ExtResource("6_f6fm2")
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[node name="Weapon" parent="Weapons" instance=ExtResource("4_fy1be")]
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action_id = "primary"
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action_id = "primary"
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ammo_type = "Laser Energy"
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ammo_type = "Laser Energy"
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ammo_consumption = 1.0
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ammo_consumption = 1.0
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[node name="ColorableGUI" type="CanvasLayer" parent="." index="5"]
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[node name="ColorableGUI" type="CanvasLayer" parent="."]
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[node name="Money" type="Label" parent="ColorableGUI" index="0"]
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[node name="Money" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_left = 7.0
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offset_top = 611.0
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offset_top = 611.0
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offset_right = 92.0
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offset_right = 92.0
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@ -98,7 +116,7 @@ offset_bottom = 634.0
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text = "Money: %d"
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text = "Money: %d"
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script = SubResource("GDScript_ry4sc")
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script = SubResource("GDScript_ry4sc")
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[node name="Velocity" type="Label" parent="ColorableGUI" index="1"]
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[node name="Velocity" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_left = 7.0
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offset_top = 688.0
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offset_top = 688.0
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offset_right = 137.0
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offset_right = 137.0
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@ -106,7 +124,7 @@ offset_bottom = 711.0
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text = "Velocity: %d px/s"
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text = "Velocity: %d px/s"
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script = SubResource("GDScript_vko7a")
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script = SubResource("GDScript_vko7a")
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[node name="Health" type="Label" parent="ColorableGUI" index="2"]
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[node name="Health" type="Label" parent="ColorableGUI"]
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offset_left = 7.0
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offset_left = 7.0
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offset_top = 663.0
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offset_top = 663.0
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offset_right = 168.0
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offset_right = 168.0
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@ -114,7 +132,7 @@ offset_bottom = 686.0
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text = "Health: {0} / {1} units"
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text = "Health: {0} / {1} units"
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script = SubResource("GDScript_uoaip")
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script = SubResource("GDScript_uoaip")
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[node name="Shield" type="Label" parent="ColorableGUI" index="3"]
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[node name="Shield" type="Label" parent="ColorableGUI"]
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offset_left = 8.0
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offset_left = 8.0
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offset_top = 638.0
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offset_top = 638.0
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offset_right = 164.0
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offset_right = 164.0
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@ -122,7 +140,7 @@ offset_bottom = 661.0
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text = "Shield: {0} / {1} units"
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text = "Shield: {0} / {1} units"
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script = SubResource("GDScript_q1sx2")
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script = SubResource("GDScript_q1sx2")
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[node name="Ammunition" type="Label" parent="ColorableGUI" index="4"]
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[node name="Ammunition" type="Label" parent="ColorableGUI"]
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offset_left = 1060.0
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offset_left = 1060.0
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offset_top = 638.0
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offset_top = 638.0
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offset_right = 1273.0
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offset_right = 1273.0
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@ -133,8 +151,8 @@ Rockets: {2} / {3}"
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horizontal_alignment = 2
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horizontal_alignment = 2
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script = SubResource("GDScript_rrgab")
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script = SubResource("GDScript_rrgab")
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[node name="NonColorableGUI" type="CanvasLayer" parent="." index="6"]
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[node name="NonColorableGUI" type="CanvasLayer" parent="."]
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[node name="Camera" type="Camera2D" parent="." index="7"]
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[node name="Camera" type="Camera2D" parent="."]
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zoom = Vector2(0.5, 0.5)
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zoom = Vector2(0.5, 0.5)
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script = ExtResource("5_rclap")
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script = ExtResource("5_rclap")
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@ -1,7 +1,8 @@
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[gd_scene load_steps=4 format=3 uid="uid://crneq2enhxsw5"]
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[gd_scene load_steps=5 format=3 uid="uid://crneq2enhxsw5"]
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[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
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[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star Systems/star_system_template.tscn" id="1_2ai1l"]
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[ext_resource type="PackedScene" uid="uid://dk3nvl8f0v24e" path="res://scenes/base_template.tscn" id="3_m5ica"]
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[ext_resource type="PackedScene" uid="uid://dk3nvl8f0v24e" path="res://scenes/base_template.tscn" id="3_m5ica"]
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[ext_resource type="PackedScene" uid="uid://pev6k21vqaem" path="res://scenes/Ships/NPC Ships/kamikaze_ship.tscn" id="4_i6rbg"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
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[node name="StarSystem" instance=ExtResource("1_2ai1l")]
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[node name="StarSystem" instance=ExtResource("1_2ai1l")]
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@ -12,13 +13,16 @@ height = 16384
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scroll_offset = Vector2(681.667, 317.783)
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scroll_offset = Vector2(681.667, 317.783)
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stars_amount = 4000
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stars_amount = 4000
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[node name="PlayerShip" parent="." index="3" instance=ExtResource("7_jyplv")]
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[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
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tracked_node = NodePath("../../FactionPlayer/PlayerShip")
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color_background = Color(0.276474, 0.0962249, 0.200656, 1)
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[node name="PlayerShip" parent="FactionPlayer" index="0" instance=ExtResource("7_jyplv")]
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process_mode = 0
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process_mode = 0
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position = Vector2(19, 10)
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position = Vector2(19, 10)
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[node name="Base" parent="." index="4" instance=ExtResource("3_m5ica")]
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[node name="Base" parent="FactionPeaceful" index="0" instance=ExtResource("3_m5ica")]
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position = Vector2(7171, -28)
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position = Vector2(7171, -28)
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[node name="Nebula" parent="Background" index="0" node_paths=PackedStringArray("tracked_node")]
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[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]
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tracked_node = NodePath("../../PlayerShip")
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position = Vector2(687, -302)
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color_background = Color(0.276474, 0.0962249, 0.200656, 1)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bsnrcw64qr2hr"]
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[gd_scene load_steps=9 format=3 uid="uid://bsnrcw64qr2hr"]
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[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
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[ext_resource type="Script" path="res://scripts/star_system.gd" id="1_xx8w2"]
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[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
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[ext_resource type="PackedScene" uid="uid://dpggye27ln436" path="res://scenes/Star Systems/Required Scenes/star_generator.tscn" id="2_iqrn0"]
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@ -6,6 +6,7 @@
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[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
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[ext_resource type="Material" uid="uid://bawhivm5cr2w" path="res://shaders/materials/nebula_shader.tres" id="4_o0ld7"]
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
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[ext_resource type="Script" path="res://scripts/nebula.gd" id="5_la84n"]
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[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
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[ext_resource type="PackedScene" uid="uid://c7is7y341f6wa" path="res://scenes/Star Systems/Required Scenes/pause_controller.tscn" id="6_61vq5"]
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[ext_resource type="Script" path="res://scripts/faction.gd" id="7_wm3vi"]
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[sub_resource type="GDScript" id="GDScript_4yoh5"]
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[sub_resource type="GDScript" id="GDScript_4yoh5"]
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resource_name = "version_label"
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resource_name = "version_label"
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@ -57,3 +58,19 @@ grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("5_la84n")
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script = ExtResource("5_la84n")
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color_background = Color(0.36, 0.18612, 0.1116, 1)
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color_background = Color(0.36, 0.18612, 0.1116, 1)
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[node name="FactionPlayer" type="Node" parent="."]
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script = ExtResource("7_wm3vi")
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faction = 1
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[node name="FactionPeaceful" type="Node" parent="."]
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script = ExtResource("7_wm3vi")
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faction = 2
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[node name="FactionNeutral" type="Node" parent="."]
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script = ExtResource("7_wm3vi")
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faction = 3
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[node name="FactionAggressive" type="Node" parent="."]
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script = ExtResource("7_wm3vi")
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faction = 4
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@ -43,8 +43,9 @@ animations = [{
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}]
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}]
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[node name="Star" type="AnimatedSprite2D"]
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[node name="Star" type="AnimatedSprite2D"]
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self_modulate = Color(1, 1, 1, 0.501961)
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z_index = -19
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z_index = -19
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sprite_frames = SubResource("SpriteFrames_oggfj")
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sprite_frames = SubResource("SpriteFrames_oggfj")
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autoplay = "default"
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autoplay = "default"
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frame = 1
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frame_progress = 0.66336
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script = ExtResource("9_kew3k")
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script = ExtResource("9_kew3k")
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@ -19,6 +19,8 @@ class_name Hull
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}
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}
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## How much speed should ship have before collision to take damage
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## How much speed should ship have before collision to take damage
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@export var velocity_collision_treshold: float = 200.0
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@export var velocity_collision_treshold: float = 200.0
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## How much damage should ship take when its velocity equals to treshold
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@export var collision_damage: float = 20.0
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## Current ammunition. Change this with set_ammunition
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## Current ammunition. Change this with set_ammunition
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@onready var ammunition: Dictionary = max_ammunition.duplicate()
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@onready var ammunition: Dictionary = max_ammunition.duplicate()
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|
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ signal destroyed
|
||||||
@onready var spawn_position: Vector2 = global_position
|
@onready var spawn_position: Vector2 = global_position
|
||||||
|
|
||||||
## Faction which this ship belongs to
|
## Faction which this ship belongs to
|
||||||
var faction : Game.Faction = Game.Faction.Player
|
var faction : Game.Faction
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
hull.global_position = global_position
|
hull.global_position = global_position
|
||||||
|
|
|
||||||
52
scripts/State Machine/Kamikaze/WanderingState.gd
Normal file
52
scripts/State Machine/Kamikaze/WanderingState.gd
Normal file
|
|
@ -0,0 +1,52 @@
|
||||||
|
extends State
|
||||||
|
|
||||||
|
@onready var ship = get_parent().get_parent()
|
||||||
|
@onready var star_system = get_tree().current_scene
|
||||||
|
|
||||||
|
@onready var update_timer = $UpdateDestination
|
||||||
|
## Ship will strive to achieve this angle
|
||||||
|
var destination_degrees: float = 0:
|
||||||
|
set(value):
|
||||||
|
if value > 180:
|
||||||
|
destination_degrees = value - 360
|
||||||
|
elif value < -180:
|
||||||
|
destination_degrees = 360 + value
|
||||||
|
else:
|
||||||
|
destination_degrees = value
|
||||||
|
## Delta to destination_degrees
|
||||||
|
var destination_difference: float = 15.0
|
||||||
|
## available map bounds (use with absolute position)
|
||||||
|
var available_bounds: Vector2
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
available_bounds = Vector2(star_system.width / 2, star_system.height / 2)
|
||||||
|
randomize()
|
||||||
|
|
||||||
|
func enter(_message):
|
||||||
|
update_timer.start()
|
||||||
|
update_destination()
|
||||||
|
|
||||||
|
func process(_delta):
|
||||||
|
# checking if need to apply torque
|
||||||
|
var current_destination_difference = destination_degrees - ship.hull.global_rotation_degrees
|
||||||
|
var rotation_sign = sign(current_destination_difference)
|
||||||
|
if current_destination_difference < 0:
|
||||||
|
current_destination_difference = 180 - current_destination_difference
|
||||||
|
if current_destination_difference > 180:
|
||||||
|
current_destination_difference -= 180
|
||||||
|
if abs(current_destination_difference) > destination_difference:
|
||||||
|
ship.engine.rotation_axis = rotation_sign * (current_destination_difference / 180)
|
||||||
|
else:
|
||||||
|
ship.engine.rotation_axis = 0.0
|
||||||
|
# making ship always accelerate
|
||||||
|
ship.engine.acceleration_axis = 1.0
|
||||||
|
# if ship is out of star system bounds, set destination angle to center
|
||||||
|
if abs(ship.global_position.x) > available_bounds.x or abs(ship.global_position.y) > available_bounds.y:
|
||||||
|
destination_degrees = rad_to_deg(ship.global_position.angle_to_point(Vector2.ZERO))
|
||||||
|
|
||||||
|
func exit():
|
||||||
|
update_timer.stop()
|
||||||
|
|
||||||
|
## Set new random direction
|
||||||
|
func update_destination():
|
||||||
|
destination_degrees += randi_range(-180, 180)
|
||||||
20
scripts/State Machine/state.gd
Normal file
20
scripts/State Machine/state.gd
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name State
|
||||||
|
|
||||||
|
var tree : StateTree
|
||||||
|
|
||||||
|
func enter(_message : Dictionary):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func exit():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func process(_delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func physics_process(_delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func input(_message : Dictionary):
|
||||||
|
pass
|
||||||
51
scripts/State Machine/tree.gd
Normal file
51
scripts/State Machine/tree.gd
Normal file
|
|
@ -0,0 +1,51 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name StateTree
|
||||||
|
|
||||||
|
## Emitted when active state is transitioned
|
||||||
|
signal transitioned(to_state)
|
||||||
|
|
||||||
|
## Active state
|
||||||
|
@export var state : State
|
||||||
|
|
||||||
|
## Dictionary of all states
|
||||||
|
var cached_states = {}
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
for child in get_children():
|
||||||
|
child.tree = self
|
||||||
|
cached_states[child.name] = child
|
||||||
|
|
||||||
|
state.enter({})
|
||||||
|
|
||||||
|
## Make another state active. Optionally, properties can be provided with message
|
||||||
|
func transit(to : String, message : Dictionary = {}):
|
||||||
|
|
||||||
|
state.exit()
|
||||||
|
|
||||||
|
state = cached_states[to]
|
||||||
|
state.enter(message)
|
||||||
|
|
||||||
|
transitioned.emit(to)
|
||||||
|
|
||||||
|
## Provides properties to active state
|
||||||
|
func send_input(message : Dictionary = {}):
|
||||||
|
state.input(message)
|
||||||
|
|
||||||
|
## Provides properties to all states
|
||||||
|
func send_input_to_system(message : Dictionary = {}):
|
||||||
|
for state in cached_states.values():
|
||||||
|
state.input(message)
|
||||||
|
|
||||||
|
## Returns state with provided name
|
||||||
|
func get_state(state_name) -> State:
|
||||||
|
return cached_states[state_name]
|
||||||
|
|
||||||
|
#region Перегруженные виртуальные функции гойды
|
||||||
|
func _process(delta) -> void:
|
||||||
|
state.process(delta)
|
||||||
|
|
||||||
|
func _physics_process(delta) -> void:
|
||||||
|
state.physics_process(delta)
|
||||||
|
|
||||||
|
#endregion
|
||||||
11
scripts/faction.gd
Normal file
11
scripts/faction.gd
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
class_name FactionNode
|
||||||
|
|
||||||
|
## Faction that is represented with this node
|
||||||
|
@export var faction: Game.Faction
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
for child in get_children():
|
||||||
|
if "faction" in child:
|
||||||
|
child.faction = faction
|
||||||
|
|
@ -8,3 +8,4 @@ func _ready():
|
||||||
speed_scale = randf_range(0, 2)
|
speed_scale = randf_range(0, 2)
|
||||||
var colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED]
|
var colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED]
|
||||||
modulate = colors.pick_random()
|
modulate = colors.pick_random()
|
||||||
|
modulate.a = randf_range(0.5, 1)
|
||||||
|
|
|
||||||
BIN
sprites/kamikaze.png
Normal file
BIN
sprites/kamikaze.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.8 KiB |
34
sprites/kamikaze.png.import
Normal file
34
sprites/kamikaze.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bchkncbniclhh"
|
||||||
|
path="res://.godot/imported/kamikaze.png-a9865d0191d172f866fc5dbf442fac7a.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/kamikaze.png"
|
||||||
|
dest_files=["res://.godot/imported/kamikaze.png-a9865d0191d172f866fc5dbf442fac7a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Loading…
Add table
Add a link
Reference in a new issue