Added delivery quest (very crappy realisation)
This commit is contained in:
parent
33bcd65c53
commit
c6bf51f1b0
9 changed files with 71 additions and 13 deletions
|
|
@ -15,8 +15,8 @@ var color_enemy
|
|||
@onready var ship = $MainShip
|
||||
@onready var bases = $Bases
|
||||
@onready var enemy_faction = $EnemyFaction
|
||||
|
||||
signal enemy_destroyed
|
||||
signal scene_ready
|
||||
|
||||
func _ready():
|
||||
randomize()
|
||||
|
|
@ -60,6 +60,7 @@ func _ready():
|
|||
if data['got_reward']:
|
||||
ship.quest.new = true
|
||||
ship.quest_completed = true
|
||||
scene_ready.emit()
|
||||
|
||||
func addtargetlist(body : Node2D):
|
||||
if !can_target.has(body):
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue