Quest taking and rejecting
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8a40de576e
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12 changed files with 87 additions and 14 deletions
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@ -15,6 +15,6 @@ item_menu = &"res://menus/Base Menu/root_menu.tres"
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[resource]
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script = ExtResource("2_u5q7w")
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item_ids = Array[String](["BASE_FETCH_SELL_CANCEL", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM"])
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item_ids = Array[String](["BASE_FETCH_BUY_SELL_CANCEL", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM", "BASE_SELL_ITEM"])
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item_actions = Array[int]([3, 3, 3, 3, 3, 3, 3, 3])
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item_data = Array[Resource("res://scripts/Classes/Menu/menu_resource.gd")]([SubResource("Resource_5pmle"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd"), SubResource("Resource_81rsd")])
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13
quests/test2.tres
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13
quests/test2.tres
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@ -0,0 +1,13 @@
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[gd_resource type="Resource" script_class="Quest" load_steps=2 format=3 uid="uid://cgmsueq6k8jhj"]
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[ext_resource type="Script" path="res://scripts/Classes/quest.gd" id="1_ixxvy"]
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[resource]
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script = ExtResource("1_ixxvy")
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type = 1
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progress_max = 1
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reward_money = 50.0
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restrictions = Array[int]([1])
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data = {
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"base_name": "BASE_NAME_0"
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}
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@ -35,7 +35,7 @@ script = ExtResource("1_o387g")
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[node name="HullHolder" type="Node" parent="."]
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[node name="Hull" parent="HullHolder" instance=ExtResource("2_kthut")]
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collision_mask = 1
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collision_mask = 3
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[node name="Engine" parent="." instance=ExtResource("3_ysnrn")]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://crneq2enhxsw5"]
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[gd_scene load_steps=12 format=3 uid="uid://crneq2enhxsw5"]
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[ext_resource type="PackedScene" uid="uid://bsnrcw64qr2hr" path="res://scenes/Star System/star_system_template.tscn" id="1_2ai1l"]
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[ext_resource type="PackedScene" uid="uid://dk3nvl8f0v24e" path="res://scenes/Base/base_template.tscn" id="3_m5ica"]
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@ -9,7 +9,8 @@
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[ext_resource type="Resource" uid="uid://dlnl6w416qylo" path="res://items/Valuables/raw_materials.tres" id="6_mrd6j"]
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[ext_resource type="PackedScene" uid="uid://dok3i8u5t1ka4" path="res://scenes/Ships/player_ship.tscn" id="7_jyplv"]
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[ext_resource type="Resource" uid="uid://16xqvcrmuga6" path="res://items/Valuables/energy_cell.tres" id="7_x535v"]
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[ext_resource type="Resource" uid="uid://6s288ijcp7f" path="res://quests/test1.tres" id="8_6tapm"]
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[ext_resource type="Resource" uid="uid://6s288ijcp7f" path="res://quests/test1.tres" id="8_i1pnu"]
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[ext_resource type="Resource" uid="uid://cgmsueq6k8jhj" path="res://quests/test2.tres" id="10_gy1bh"]
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[node name="StarSystem" instance=ExtResource("1_2ai1l")]
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width = 16384
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@ -31,7 +32,12 @@ position = Vector2(19, 10)
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position = Vector2(719, -559)
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items_on_sell = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("4_xwim1"), ExtResource("5_oxe5h"), ExtResource("6_mrd6j")])
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items_on_buy = Array[Resource("res://scripts/Classes/item.gd")]([ExtResource("7_x535v"), ExtResource("6_mrd6j")])
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quest = ExtResource("8_6tapm")
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quest = ExtResource("8_i1pnu")
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[node name="Base2" parent="FactionPeaceful" index="1" instance=ExtResource("3_m5ica")]
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position = Vector2(721, 785)
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rotation = 3.14159
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quest = ExtResource("10_gy1bh")
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[node name="KamikazeShip" parent="FactionAggressive" index="0" instance=ExtResource("4_i6rbg")]
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position = Vector2(-1712, -608)
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@ -10,6 +10,10 @@ const BUY_ITEM = "BASE_BUY_ITEM"
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const SELL_ITEM = "BASE_SELL_ITEM"
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## This message will trigger quest node to make answer format
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const TAKE_QUEST = "BASE_TAKE_QUEST"
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## This message will trigger quest node to assign quest to player
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const ACCEPT_QUEST = "BASE_QUEST_ACCEPT"
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## This message will trigger quest node to take quest from player
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const CANCEL_QUEST = "BASE_QUEST_CANCEL"
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@onready var dialogue = $DialogueView
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@onready var buy_sell = $"../../BuySell"
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@ -45,6 +49,13 @@ func send_message(msg: Message):
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format["item_name"] = item_name
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TAKE_QUEST:
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format["answer"] = quest.answer
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if quest.answer == tr(quest.NO_QUEST):
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get_tree().create_timer(0.05).timeout.connect(actions_menu.transit_menu.bind(0))
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ACCEPT_QUEST:
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actions_menu.player_ship.quest = quest.assign_to_player()
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CANCEL_QUEST:
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actions_menu.player_ship.quest = null
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var new_msg = tr(msg.fact + "_RECEIVED").format(format)
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var old_len = len(dialogue.get_parsed_text())
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dialogue.append_text(new_msg)
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@ -2,14 +2,22 @@ extends Node
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var base: Base
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var quest: Quest
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## Quest this node holds
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var quest: Quest:
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set(value):
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has_quest = value != null
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quest = value
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## Const of answer when quest is null
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const NO_QUEST = "BASE_TAKE_QUEST_FAILED"
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## Const of answer when quest is not null
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const HAS_QUEST = "BASE_TAKE_QUEST_SUCCEED"
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## Const of quest types
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const QUEST_TYPE = {
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Quest.Type.Elimination: "BASE_QUEST_ELIMINATION",
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Quest.Type.Delivery: "BASE_QUEST_DELIVERY"
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}
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## Const of restrictions
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const RESTRICTIONS = {
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Quest.Restriction.NoDeaths: "BASE_QUEST_RESTRICTION_NO_DEATHS",
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Quest.Restriction.NoWeapon: "BASE_QUEST_RESTRICTION_NO_WEAPON",
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@ -27,7 +35,7 @@ func fetch_quest():
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make_answer(quest)
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func make_answer(quest: Quest):
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has_quest = quest != null
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var has_quest = quest != null
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if !has_quest:
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answer = tr(NO_QUEST)
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return
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@ -42,6 +50,15 @@ func make_answer(quest: Quest):
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for restriction in quest.restrictions:
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restrictions += tr(RESTRICTIONS[restriction]) + "\n"
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quest_format["restrictions"] = restrictions
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quest_format["reward"] = quest.reward_money
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var quest_info = tr(QUEST_TYPE[quest.type]).format(quest_format)
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var final_format = {"quest_info": quest_info}
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answer = tr(HAS_QUEST).format(final_format)
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## Assigns quest to player by returning it and nullifying self quest
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func assign_to_player() -> Quest:
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quest.status = Quest.Status.Taken
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var temp_quest = quest
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quest = null
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make_answer(quest)
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return temp_quest
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@ -26,6 +26,14 @@ const BASE_BUY_SELL = "BASE_BUY_SELL"
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const BASE_BUY_ITEM = "BASE_BUY_ITEM"
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## Button to sell amount of item
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const BASE_SELL_ITEM = "BASE_SELL_ITEM"
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## Button to fetch quest
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const BASE_TAKE_QUEST = "BASE_TAKE_QUEST"
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## Button to get current quest info
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const BASE_QUEST_INFO = "BASE_QUEST_INFO"
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## Button to cancel current quest
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const BASE_QUEST_CANCEL = "BASE_QUEST_CANCEL"
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## Button to get reward from quest
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const BASE_QUEST_REWARD = "BASE_QUEST_REWARD"
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## Null button ID
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const NULL = "NULL"
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@ -44,18 +52,19 @@ var buy_sell_selected_item: int = -1
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var buy_sell_amount = 0
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func _ready():
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load_menu()
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get_tree().create_timer(0.05).timeout.connect(post_ready)
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func post_ready():
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base = get_parent().get_parent().get_parent().base
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player_ship = base.player_ship
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load_menu()
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## Called when menu is changed
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func load_menu():
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var format = {}
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# iterating through all actions
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for i in range(len(menu.item_ids)):
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actions[i].disabled = false
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match menu.item_ids[i]:
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BASE_BUY_SELL:
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if i <= buy_sell_options:
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@ -67,7 +76,15 @@ func load_menu():
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format = get_buy_sell_button_format(buy_sell_selected_item, i)
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BASE_SELL_ITEM:
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format = get_buy_sell_button_format(buy_sell_selected_item, i)
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actions[i].disabled = false
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BASE_TAKE_QUEST:
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actions[i].disabled = player_ship.quest != null
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BASE_QUEST_INFO:
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actions[i].disabled = player_ship.quest == null
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BASE_QUEST_CANCEL:
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actions[i].disabled = player_ship.quest.status != Quest.Status.Taken
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BASE_QUEST_REWARD:
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actions[i].disabled = player_ship.quest.status != Quest.Status.Reward
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# disconnect previous action
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if actions[i] is TransitButton:
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actions[i].button_up.disconnect(transit_menu)
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@ -14,8 +14,10 @@ var selected_node: Node2D = null
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var money: float = 1000.0
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## Base which was requested to dock last
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var docking_base: Base = null
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## Items that player ship carries
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var cargo = {}
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## Current quest
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var quest: Quest = null
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func destroy():
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super.destroy()
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@ -23,3 +25,6 @@ func destroy():
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docking_base.dock_ready()
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docking_base = null
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selected_node = null
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if quest != null:
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if Quest.Restriction.NoDeaths in quest.restrictions:
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quest.fail()
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@ -42,6 +42,10 @@ func _process(_delta) -> void:
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ship.shield.can_recharge_laser = false
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func shoot() -> void:
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if ship is PlayerShip:
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if ship.quest != null:
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if Quest.Restriction.NoWeapon in ship.quest.restrictions:
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ship.quest.fail()
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for spawner in spawner_points:
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var projectile_instance = projectile.instantiate()
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ProjectileContainer.instance.add_child(projectile_instance)
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@ -22,7 +22,7 @@ BASE_TAKE_QUEST_RECEIVED,Do you have any work for me?\n{answer},Есть ли у
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BASE_TAKE_QUEST_FAILED,"No errands, I'm afraid.\nAnything else?\n> ","Боюсь, что нет.\nЧто-то ещё?\n> "
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BASE_TAKE_QUEST_SUCCEED,"Yes, we have one errand, that you can do\n{quest_info}\nDo you agree?\n> ","Да, у нас есть одно дельце, которое некому поручить.\n{quest_info}\nВы согласны?\n> "
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BASE_QUEST_INFO_LOCAL,Ask about current errand state,Узнать состояние текущего поручения
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BASE_QUEST_INFO_RECEIVED,"Can I ask about my errand state?\nYou errand was:\n{answer}\nCurrent progress:\n{progress}\n> ","Можно узнать состояние моего поручения?\nВаше поручение звучало так:\n{answer}\nТекущий прогресс:\n{progress}\n> "
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BASE_QUEST_INFO_RECEIVED,"Can I ask about my errand state?\nYou errand was given by: {given_by}\n{answer}\nCurrent progress:\n{progress}\n> ","Можно узнать состояние моего поручения?\nПоручение было выдано: {given_by}\n{answer}\nТекущий прогресс:\n{progress}\n> "
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BASE_QUEST_ACCEPT_LOCAL,Accept,Принять
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BASE_QUEST_ACCEPT_RECEIVED,"I agree\nGood, I'll assign that errand to you.\nAnything else?\n> ","Я согласен\nХорошо, назначаю Вам это поручение.\nЧто-то ещё?\n> "
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BASE_QUEST_DECLINE_LOCAL,Decline,Отказаться
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@ -30,9 +30,9 @@ BASE_QUEST_DECLINE_RECEIVED,"Maybe another time\nAs you wish.\nAnything else?\n>
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BASE_QUEST_CANCEL_LOCAL,Reject the errand,Отказаться от поручения
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BASE_QUEST_CANCEL_RECEIVED,"I want to reject the errand\nIn that case, you won't get any reward.\nAnything else?\n> ","Я хочу отказаться от поручения\nВ таком случае, никакой награды Вам не положено.\nЧто-то ещё?\n> "
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BASE_QUEST_REWARD_LOCAL,Receive reward,Получить награду
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BASE_QUEST_REWARD_RECEIVED,"I've completed the assignment, what about reward?\nOne moment...\nThe work is done, I see. The reward will be transferred now.\n[RECEIVED {reward} SPINOTS]\nAnything else?\n> ","Я выполнил ваше поручение, что насчёт награды?\nСекунду...\nДа, действительно, дело сделано, сейчас переведу вашу награду...\n[ПОЛУЧЕНО {reward} СПИНОТОВ]\nЧто-то ещё?\n> "
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BASE_QUEST_ELIMINATION,"Eliminate {target_class} class ships: {amount}\n[ul]{restrictions}[/ul]","Уничтожьте корабли класса {target_class}: {amount}\n[ul]{restrictions}[/ul]"
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BASE_QUEST_DELIVERY,"We'll entrust you with a valuable cargo. Deliver it to the base {base_name}\n[ul]{restrictions}[/ul]","Мы поручим вам ценный груз. Доставьте его на базу {base_name}.\n[ul]{restrictions}[/ul]"
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BASE_QUEST_REWARD_RECEIVED,"I've completed the assignment, what about reward?\nOne moment...\nThe work is done, I see. The reward will be transferred now.\n[RECEIVED SPINOTS: {reward}]\nAnything else?\n> ","Я выполнил ваше поручение, что насчёт награды?\nСекунду...\nДа, действительно, дело сделано, сейчас переведу вашу награду...\n[ПОЛУЧЕНЫ СПИНОТЫ: {reward}]\nЧто-то ещё?\n> "
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BASE_QUEST_ELIMINATION,"Eliminate {target_class} class ships: {amount}\n[ul]{restrictions}[/ul]\Reward: {reward}","Уничтожьте корабли класса {target_class}: {amount}\n[ul]{restrictions}[/ul]\nНаграда: {reward}"
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BASE_QUEST_DELIVERY,"We'll entrust you with a valuable cargo. Deliver it to the base {base_name}\n[ul]{restrictions}[/ul]\nReward: {reward}","Мы поручим вам ценный груз. Доставьте его на базу {base_name}.\n[ul]{restrictions}[/ul]\nНаграда: {reward}"
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BASE_QUEST_RESTRICTION_NO_DEATHS,"The reward is nullified if your ship is destroyed","При разрушении Вашего корабля награда аннулируется"
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BASE_QUEST_RESTRICTION_NO_WEAPON,"Usage of weaponry during errand is prohibited","Использовать вооружение корабля в процессе выполнения поручения запрещено"
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BASE_QUEST_RESTRICTION_TIMER,"You have {time} s. to complete the errand","У вас есть {time} сек. на выполнение поручения"
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