Quest taking and rejecting
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8a40de576e
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c6d8ae8be0
12 changed files with 87 additions and 14 deletions
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@ -10,6 +10,10 @@ const BUY_ITEM = "BASE_BUY_ITEM"
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const SELL_ITEM = "BASE_SELL_ITEM"
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## This message will trigger quest node to make answer format
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const TAKE_QUEST = "BASE_TAKE_QUEST"
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## This message will trigger quest node to assign quest to player
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const ACCEPT_QUEST = "BASE_QUEST_ACCEPT"
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## This message will trigger quest node to take quest from player
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const CANCEL_QUEST = "BASE_QUEST_CANCEL"
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@onready var dialogue = $DialogueView
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@onready var buy_sell = $"../../BuySell"
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@ -45,6 +49,13 @@ func send_message(msg: Message):
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format["item_name"] = item_name
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TAKE_QUEST:
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format["answer"] = quest.answer
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if quest.answer == tr(quest.NO_QUEST):
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get_tree().create_timer(0.05).timeout.connect(actions_menu.transit_menu.bind(0))
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ACCEPT_QUEST:
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actions_menu.player_ship.quest = quest.assign_to_player()
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CANCEL_QUEST:
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actions_menu.player_ship.quest = null
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var new_msg = tr(msg.fact + "_RECEIVED").format(format)
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var old_len = len(dialogue.get_parsed_text())
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dialogue.append_text(new_msg)
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