Game data save/load, profile autoload

This commit is contained in:
gotfishmakesticks 2023-11-12 21:06:52 +03:00
commit cf4687350d
7 changed files with 48 additions and 4 deletions

View file

@ -5,6 +5,7 @@
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_ahhl5"]
[node name="DoubleLaserMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
position = Vector2(8, 0)
script = ExtResource("1_ugbl6")
projectile = ExtResource("2_b52h8")
ammo_type = "Laser Energy"

View file

@ -5,6 +5,7 @@
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_n1sx7"]
[node name="SingleLaser" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
position = Vector2(8, 0)
script = ExtResource("1_dwcuc")
projectile = ExtResource("2_eiesu")
ammo_type = "Laser Energy"

View file

@ -5,6 +5,7 @@
[ext_resource type="Texture2D" uid="uid://c3gei46k8muk3" path="res://sprites/laserbox.png" id="3_7gexv"]
[node name="SingleRocketMk1" type="Node2D" node_paths=PackedStringArray("shoot_timer", "spawner_points")]
position = Vector2(16, 0)
script = ExtResource("1_wdpx2")
projectile = ExtResource("2_fypwx")
ammo_type = "Rockets"