Game data save/load, profile autoload
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11ea0f0d51
commit
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7 changed files with 48 additions and 4 deletions
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@ -12,6 +12,10 @@ var menu_id = 0
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@onready var input = $Control/Input
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func _ready():
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var profile_meta = Game.profile_load("")
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if profile_meta != {} and profile_meta['meta'].has('last_profile'):
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profile_meta = Game.profile_load(profile_meta['meta']['last_profile'])
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Game.profile = Profile.create(profile_meta)
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change_menu(0)
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profile_status.text = "Current profile: [{profile}]".format({"profile": Game.profile.profile_meta['meta']['profile_name']})
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@ -19,7 +23,7 @@ func change_menu(id):
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input.visible = false
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match id:
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0: # Main
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b1.id = "NewGame"
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b1.id = "Play"
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b2.id = "Profiles"
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b3.id = "Settings"
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b4.id = "Credits"
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@ -46,6 +50,12 @@ func change_menu(id):
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b5.id = "Null"
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input.visible = true
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input.text = ""
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4: # Play Menu
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b1.id = "LoadGame"
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b2.id = "NewGame"
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b3.id = "Back"
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b4.id = "Null"
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b5.id = "Null"
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b1.change_name()
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b2.change_name()
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b3.change_name()
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