Rewriting ships: Movement system

This commit is contained in:
2ndbeam 2024-04-28 18:53:09 +03:00
commit e2b9fa6c69
10 changed files with 208 additions and 0 deletions

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[gd_scene load_steps=5 format=3 uid="uid://dok3i8u5t1ka4"]
[ext_resource type="PackedScene" uid="uid://bjkshql8ut6hk" path="res://scenes/Ships/ship.tscn" id="1_6x7bu"]
[ext_resource type="Shader" path="res://shaders/ship.gdshader" id="2_dbojl"]
[ext_resource type="Script" path="res://scripts/Ship/player_input_controller.gd" id="3_0e84a"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_u1mh3"]
resource_local_to_scene = true
resource_name = "Shield Material"
shader = ExtResource("2_dbojl")
shader_parameter/wave_centers = PackedVector2Array()
shader_parameter/wave_distances = PackedFloat32Array(-1)
shader_parameter/color = Color(1, 0, 0, 1)
shader_parameter/max_distance = 20.0
shader_parameter/bublic_size = 20.0
[node name="PlayerShip" instance=ExtResource("1_6x7bu")]
material = SubResource("ShaderMaterial_u1mh3")
[node name="InputController" type="Node2D" parent="." index="2"]
script = ExtResource("3_0e84a")