Quest generating + quest adding interface + some bugfixes
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7 changed files with 71 additions and 20 deletions
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@ -19,8 +19,7 @@ func open():
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menu = quest_menu
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var ship_has_quest = !base_menu.ship.quest.new or base_menu.ship.quest_completed
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submenu = base_menu.current_quest if ship_has_quest else base_menu.new_quest
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if ship_has_quest:
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base_menu.quest_status_update()
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base_menu.quest_status_update()
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"EquipmentMenuGoto":
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menu = equipment_menu
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"InfoMenuGoto":
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