Profile creating/loading in menu adjustments
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parent
cf4687350d
commit
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4 changed files with 36 additions and 4 deletions
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@ -16,7 +16,9 @@ func _ready():
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if profile_meta != {} and profile_meta['meta'].has('last_profile'):
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profile_meta = Game.profile_load(profile_meta['meta']['last_profile'])
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Game.profile = Profile.create(profile_meta)
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change_menu(0)
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change_menu(0)
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else:
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change_menu(5)
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profile_status.text = "Current profile: [{profile}]".format({"profile": Game.profile.profile_meta['meta']['profile_name']})
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func change_menu(id):
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@ -42,6 +44,7 @@ func change_menu(id):
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b5.id = "Null"
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input.visible = true
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input.text = ""
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input.placeholder_text = "Enter your profile name here!"
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3: # Load Profile
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b1.id = "Null"
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b2.id = "LoadProfileConfirm"
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@ -50,12 +53,21 @@ func change_menu(id):
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b5.id = "Null"
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input.visible = true
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input.text = ""
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input.placeholder_text = "Enter your profile name here!"
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4: # Play Menu
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b1.id = "LoadGame"
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b2.id = "NewGame"
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b3.id = "Back"
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b4.id = "Null"
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b5.id = "Null"
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5: # First-timer Create Profile
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b1.id = "Null"
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b2.id = "FirstCreateProfileConfirm"
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b3.id = "Null"
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b4.id = "Null"
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b5.id = "Null"
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input.visible = true
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input.text = ""
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b1.change_name()
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b2.change_name()
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b3.change_name()
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