extends Control ## Base which provided this menu var base: Base func _ready(): get_tree().create_timer(0.05).timeout.connect(check_for_delivery) func check_for_delivery(): var player_ship = get_tree().current_scene.player_ship if player_ship.quest == null: return if player_ship.quest.type == Quest.Type.Delivery and player_ship.quest.data["base_name"] == base.base_name: player_ship.quest.do_progress()