[gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bawhivm5cr2w"] [ext_resource type="Shader" path="res://shaders/nebula.gdshader" id="1_gp8q1"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_n2xxx"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_lcrcg"] seamless = true noise = SubResource("FastNoiseLite_n2xxx") [resource] shader = ExtResource("1_gp8q1") shader_parameter/divisor = 10000.0 shader_parameter/offset = Vector2(0, 0) shader_parameter/nebula_color = Color(0.0666667, 0.0666667, 0.188235, 1) shader_parameter/noise_texture = SubResource("NoiseTexture2D_lcrcg")