[gd_resource type="VisualShader" load_steps=3 format=3 uid="uid://f6lhks6rp5jw"] [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_qsqxm"] parameter_name = "penis" [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_5a0im"] source = 5 [resource] code = "shader_type canvas_item; render_mode blend_mix; uniform sampler2D penis; void fragment() { vec4 n_out3p0; // Texture2D:3 n_out3p0 = texture(penis, UV); // Output:0 COLOR.rgb = vec3(n_out3p0.xyz); } " graph_offset = Vector2(501.389, 326.805) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(1860, 520) nodes/fragment/2/node = SubResource("VisualShaderNodeTexture2DParameter_qsqxm") nodes/fragment/2/position = Vector2(929.895, 453.16) nodes/fragment/3/node = SubResource("VisualShaderNodeTexture_5a0im") nodes/fragment/3/position = Vector2(1462.48, 571.178) nodes/fragment/connections = PackedInt32Array(2, 0, 3, 2, 3, 0, 0, 0)