[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cw0827vwv7pc1"] [ext_resource type="Shader" path="res://shaders/shield.gdshader" id="1_qsjai"] [resource] resource_local_to_scene = true resource_name = "Shield Material" shader = ExtResource("1_qsjai") shader_parameter/wave_centers = PackedVector2Array() shader_parameter/wave_distances = PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0) shader_parameter/color = Color(1, 0, 0, 1) shader_parameter/max_distance = 20.0 shader_parameter/bublic_size = 20.0