extends AnimatedSprite2D func _ready(): randomize() var size : float = randf_range(0.5, 2) frame = randi_range(0, 7) scale = Vector2(size, size) speed_scale = randf_range(0, 2) var colors = [Color.LIGHT_BLUE, Color.WHITE, Color.LIGHT_GOLDENROD, Color.YELLOW, Color.ORANGE, Color.ORANGE_RED, Color.RED] modulate = colors.pick_random() modulate.a = randf_range(0.5, 1)